Hello hello,

Like always i love to be beta-tester if i can name me like that  ;).

So for me just reading this give me energy and make me smile. (geek
addict? hmmm i prefer to say : world-online (all platform, second
life, open sim, realxtend, novoking, etc, etc) addict).
i agrre for have documentation about this project.

Greetings,

MasterJ

On 9 août, 15:35, Toni Alatalo <[email protected]> wrote:
> Hi,
>
> as mentioned before, we've been working on a browser based (WebGL + 
> WebSockets) realXtend client -- WebNaali. Rauli started it a year ago and got 
> the basics working by the end of the year, and during the past months he has 
> upgraded & improved it.
>
> There's finally a demo/test 
> on-line:http://www.realxtend.org/webnaali/toylobby/scenetest.html.
>
> That's not the actual client code, just a test to load a scene with some free 
> camera controls: arrows rotate & move the cam, pageup & down move cam up/down 
> and rightclick-mouse works to rotate the cam too, similar to the native 
> naali/tundra client. The scene is the same TOY lobby as on the public demo 
> server, just with an older version of the tree.
>
> The graphics engine used is the same as in the actual client, so the scene 
> runs the same as in WebNaali. We are using the GLGE engine, same as 
> Sirikata's KataJS, and it seems to suite this well as has a similar 
> featureset to Ogre .. there's terrain, sky, fog etc. too but we are not using 
> those yet.
>
> Besides showing a scene, basic EC sync and entity actions work, and using 
> those moving objects and the Tundra avatar and chat applications work: when 
> WebNaali connects to a Tundra server with the AV app running, it gets an AV 
> identically with the native clients, and moving it works so that others see 
> it .. and the other AVs are shown to the web client. Also chat works, with a 
> very basic UIs. There is no demo of that yet on-line, that's coming next. If 
> someone is curious, we can document more how to do it on your own server 
> already.
>
> ~Toni

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