Hi,

I noticed in my scene, which has over 100 entities in a txml (mostly
meshes), that I can't use mouse to rotate my Avatar (I'm using the
avatar script from the example). To find out where the problem might
be, I added to avatardemo's avatar.txml multiple dummy entities with
only a name on them and found out that the mouse works fine when txml-
file has less than 99 entities on it. If it has 99 entities, mouse
won't work. Avatar moves/rotates fine with keyboard though. Any ideas
how to fix this problem?

(In my original scene this also prevents some actions I have in
QWidgets using right click -actions from mouse. Those and avatar
worked fine in Tundra 1.0.8 but have these problems in 2.0.)

- Teemu

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