Was mean to say inputEvent.handled = true; when you use the input events
from the mapper.GetInputContext() directly.

http://realxtend.org/doxygen/class_mouse_event.html
http://realxtend.org/doxygen/class_mouse_event.html#a79db1699ac80c530e34a21453de0349e
http://realxtend.org/doxygen/class_key_event.html
http://realxtend.org/doxygen/class_key_event.html#a8d20c553f74dedee87aa160b3901a60e

Best regards,
Jonne Nauha
Adminotech developer


On Sun, Oct 16, 2011 at 11:03 PM, Jonne Nauha <[email protected]> wrote:

> Check out the details of the inputmapper
> http://realxtend.org/doxygen/class_e_c___input_mapper.html#details
>
> I don't think it has bugs like that in the mapper itself. The bugs come
> from the using code. When you mix and match multiple input mappers + the
> main input context of the InputAPI you easily get yourself into situations
> where you stop getting events for certain contextes. Here is some tips and
> things you want to check.
>
>    - Check all scripts for EC_InputMappers. Always set 
> contextPriority<http://realxtend.org/doxygen/class_e_c___input_mapper.html#a33fb8dc4f7fac389d3024a684bde5155>
>  to
>    the order which is reasonable. Higher context gets the actions executed
>    first.
>    - Always set 
> takeKeyboardEventsOverQt<http://realxtend.org/doxygen/class_e_c___input_mapper.html#a1a54f846e2c178bf0653bb62d684dd45>
>     and 
> takeMouseEventsOverQt<http://realxtend.org/doxygen/class_e_c___input_mapper.html#a94447033036d169b439e0eef11fa6c60>
>  to
>    false if you really are only interested when your entities are clicked. You
>    almost never want events over UI with input mapper, I suggest using
>    input.MainInputContext().mouseEvent.connect(myhandler) etc. if you want to
>    do that kind of logic (just my preference).
>    - Always set 
> enabled<http://realxtend.org/doxygen/class_e_c___input_mapper.html#a7c231a4906cc9c545b5f6d814c0e863d>
>  attribute
>    to false when you are not using the mapper. Good example is in the avatar
>    demo scene where both avatar and freecam has own mappers. If your avatar
>    camera is not active, you should also set its inputmapper to be disabled.
>
> With inputmapper you have two options of usage. Either use entity actions
> or using its input context directly with
> http://realxtend.org/doxygen/class_e_c___input_mapper.html#ae4acb0a5309bc50dbe579a6556ce1107
>
> If you want to be able to say inputEvent.handler = true; to make it not
> send the event to lower priority contexts youll have to use the InputContext
> signals that send the event object so you are able to do this. This can be
> many times better if you find yourself in these buggy situations, to
> explicitly mark events handled when you know you dont want them to trickle
> down the context chain anymore. Unfortunately right now debugging input
> context bugs is very hard, you basically have to have full control over the
> scripts that have intpumappers and do prints in the handlers :P You will
> find this issue in our tracker
> https://github.com/realXtend/naali/issues/197 reg. the problem.
>
> In short: There are some pits you can fall into with complex/multiople
> input context (via InputMapper entity actions especially) usage. It might be
> confusing and hard to debug, but you can do it and the base mechanics in
> EC_InputMapper are quite solid. I know couple of bugs in inputmapper but
> those are spesical chars/modifier related things :) But your mind into it,
> I'm sure you can find the bugs. If not please zip up a minimal .txml with
> assets and scripts and post them here, describe how to reproduce the bugs
> and I'll take a look.
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
>
> On Sun, Oct 16, 2011 at 5:32 PM, Teemu Siltanen 
> <[email protected]>wrote:
>
>> Thanks for testing it. I might have given wrong impression of what
>> doesn't work; I ment the problem you encountered too that rightbutton-
>> drag stops working (other mousebuttons work, can't get debug prints
>> from MouseMove events though).
>>
>> As a workaround I customized my avatar script by combining some parts
>> of avatarscript in Tundra 1.0.8 with Tundra 2.1.1 script and got a
>> script that works now.
>>
>> Still the rightbutton-bug exists: it looks like something takes that
>> input so that any other inputmapper can't use it. I had one qt-widget
>> where I wanted to use rightbutton for interaction, but couldn't use it
>> because that mouse-event never reachs the widget. I made workaround by
>> changing interaction to ctrl+leftbutton and it works fine (plain
>> leftbutton would've worked too but it is in other use).
>>
>> I can stop using mouserightbutton everywhere, no problem with that,
>> but I'm just saying if someone finds it to be some sort of bug
>> somewhere which may need a fix.
>>
>> - Teemu
>>
>> On 15 loka, 03:28, Toni Alatalo <[email protected]> wrote:
>> > On Oct 15, 2011, at 3:02 AM, Toni Alatalo wrote:
>> >
>> > >> Tundra 2.1.1 without any traces of old version and still I have some
>> problem with Avatar-demo. It looks like the Avatar-entity loses
>> mouse-inputmapper totally when its entitynumber is around 100 and up.
>> > > was not able to repeat this. Did this on Tundra 2.0 on Mac OS X:
>> >
>> > oh I think something weird did happen to me too: mouse scroll (to move
>> cam closer / further from av, the third person cam) continues to work, but
>> looks as if doing the rotation with rightbutton-drag stops working.
>> connected a mouse to the mac to be able to test better.
>> >
>> > will test on other platforms too later.
>> >
>> > as Jonne said there are scenes with hundreds of entities, which are used
>> with av app, and we haven't been aware of probs .. i guess people do use
>> mouse rotate for av so often that it would have popped out. is possible that
>> is a version diff, at least the admino hosting system has some modified
>> version of the av app.
>> >
>> > > ~Toni
>> >
>> > same.
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>

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