I guess I can try the compiling way.
Thanks for the suggestions/help!


On Tue, Mar 13, 2012 at 12:10 PM, Toni Alatalo <[email protected]> wrote:

> On Mar 13, 2012, at 11:59 AM, Daniele Zanni wrote:
>
> To sum up, if  I got it correctly, there is no way to do it without
> touching any  C++ code at the moment, either way?
>
>
> if compiling is counted as touching, that may be correct. if you can
> compile, is simple to pull from the websocket branch and the c++ changes
> there are tiny.
>
> if you can't compile and want to quickly do something, using the last 1.x
> release would give you a mature py env where everything works. if you
> decide to do that, i promise to get the basics to mainline 2.x soon enough
> so that you can easily migrate. is not really recommended though as 1.x is
> ancient, compiling better py support in or using qtscript/js is better.
>
> ~Toni
>
> On Tue, Mar 13, 2012 at 11:53 AM, Ali Kämäräinen <[email protected]>wrote:
>
>> What you are trying to accomplish should be totally doable in Python too.
>> However, the Python-side of Tundra is currently somewhat lacking, see
>> https://groups.google.com/forum/?fromgroups#!topic/realxtend/jNHCpZXrfioSo, 
>> either continue with Python and enhance the C++-Python wrapper a bit,
>> or implement the WebSocket part as C++ Tundra module, which you can access
>> from the QtScript/JavaScript, or just fully in QtScript/JavaScript. And of
>> course pure C++ implementation is possible too.
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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