On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote:
> I have used the RigidBody component for the character (as well as terrain), 
> but I see the character legs getting into the terrain in high areas. How can 
> I make character clamp on the terrain??

what collision type is the rigidbody?

in animation code with moving characters and a heightmap based terrain this can 
be useful:
var p = terrain.GetPointOnMap(tm.pos); //the point on the terrain at this 
location - i.e. gives the current land height
is in use in http://www.realxtend.org/world/lvm-tundra2/deer2.js (function 
updatePosition(dt))
which is up-to-date -- Jukka touched it previously in February or so I think 
after I originally made it (after ludo-Heikki's initial work), and did core 
enchancements for the terrain to support animation things at the same time.
 
> Vaibhav

~Toni

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