Thanks Toni..

On Wed, Apr 25, 2012 at 1:21 PM, Toni Alatalo <[email protected]> wrote:

> On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote:
>
> I have used the RigidBody component for the character (as well as
> terrain), but I see the character legs getting into the terrain in high
> areas. How can I make character clamp on the terrain??
>
>
> what collision type is the rigidbody?
>
> in animation code with moving characters and a heightmap based terrain
> this can be useful:
>
> var p = terrain.GetPointOnMap(tm.pos); //the point on the terrain at this 
> location - i.e. gives the current land height
>
> is in use in http://www.realxtend.org/world/lvm-tundra2/deer2.js (function 
> updatePosition(dt))
>
> which is up-to-date -- Jukka touched it previously in February or so I
> think after I originally made it (after ludo-Heikki's initial work), and
> did core enchancements for the terrain to support animation things at the
> same time.
>
> Vaibhav
>
>
> ~Toni
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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