Thanks Toni.. On Wed, Apr 25, 2012 at 1:21 PM, Toni Alatalo <[email protected]> wrote:
> On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote: > > I have used the RigidBody component for the character (as well as > terrain), but I see the character legs getting into the terrain in high > areas. How can I make character clamp on the terrain?? > > > what collision type is the rigidbody? > > in animation code with moving characters and a heightmap based terrain > this can be useful: > > var p = terrain.GetPointOnMap(tm.pos); //the point on the terrain at this > location - i.e. gives the current land height > > is in use in http://www.realxtend.org/world/lvm-tundra2/deer2.js (function > updatePosition(dt)) > > which is up-to-date -- Jukka touched it previously in February or so I > think after I originally made it (after ludo-Heikki's initial work), and > did core enchancements for the terrain to support animation things at the > same time. > > Vaibhav > > > ~Toni > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
