To me it would seem that the optimal solution would be a project
loosely coupled with both of the development teams for ReX and
Opensim.  This breed of Tundra-based Opensim viewer does show a
substantial amount of promise, but it would really need a dedicated
team to dig in and suss out all of the inevitable roadblocks without
diverting resources away from either of the core teams.  This might be
the place for a for-profit venture to step in to take up the flag of
doing the heavy grunt work to get a implementation cranked out and
released into the wild.  Such a venture would have to develop the
viewer with its' release as open-source as a given and build a
business model around leveraging services around it.

While we're tossing around blue-sky concepts for a hybrid, I'd like to
point out a big advantage of not hard-coding the viewer UI is the
ability to experiment with radically different layouts (Ilan touched
on this tangentially).  One of my longest running soapbox rants is
that for new adopters of Opensim/SL, the viewer is too complicated and
loaded with functionality that they don't want or need.  It's much
like giving an industrial-grade smelter to someone who just wants an
EZ-Bake oven.  There are of course plenty of people who do want and
need the advanced functionality, but those people are very rarely the
ones who are trying out the platform for the first time.  By not
hardcoding the UI, there's a lot more freedom to experiment with a
simplified experience that will help draw in new users. Theoretically,
if we can make it easier for new users to have positive experiences
with both Opensim and ReX, it will lead to a positive feedback loop.

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to