Sorry Alan, I just saw your post.  I do agree with most of what you said, 
but I was thinking along the lines of a Kickstarter or Crowdfunder type of 
scenario to pay one of the current OpenSim or Tundra TPV's to make the 
hybrid viewer ?   Another thing I have been thinking about was that it 
seemed that Ogre would be incompatible with OpenSim and wondering why it 
wasn't a module instead of part of the core, so that it could be more 
easily switched in or out as needed and to keep everything as small and 
fast as possible ?
On Monday, April 30, 2012 9:58:50 AM UTC-4, ATupper wrote:
>
> To me it would seem that the optimal solution would be a project 
> loosely coupled with both of the development teams for ReX and 
> Opensim.  This breed of Tundra-based Opensim viewer does show a 
> substantial amount of promise, but it would really need a dedicated 
> team to dig in and suss out all of the inevitable roadblocks without 
> diverting resources away from either of the core teams.  This might be 
> the place for a for-profit venture to step in to take up the flag of 
> doing the heavy grunt work to get a implementation cranked out and 
> released into the wild.  Such a venture would have to develop the 
> viewer with its' release as open-source as a given and build a 
> business model around leveraging services around it. 
>
> While we're tossing around blue-sky concepts for a hybrid, I'd like to 
> point out a big advantage of not hard-coding the viewer UI is the 
> ability to experiment with radically different layouts (Ilan touched 
> on this tangentially).  One of my longest running soapbox rants is 
> that for new adopters of Opensim/SL, the viewer is too complicated and 
> loaded with functionality that they don't want or need.  It's much 
> like giving an industrial-grade smelter to someone who just wants an 
> EZ-Bake oven.  There are of course plenty of people who do want and 
> need the advanced functionality, but those people are very rarely the 
> ones who are trying out the platform for the first time.  By not 
> hardcoding the UI, there's a lot more freedom to experiment with a 
> simplified experience that will help draw in new users. Theoretically, 
> if we can make it easier for new users to have positive experiences 
> with both Opensim and ReX, it will lead to a positive feedback loop.

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to