super. more simple to instal in mac, no drag in the application folder. François
Le 23 mai 2012 à 23:54, Jonne Nauha a écrit : > Whats up? > > After the Virtual Gallery Weekend Berlin event was over, we got back to > Tundra client experience and our server hosting service development. We've > done some exiting things, so I figured to post something about them. > > Our Tundra hosting has been developed now for a long time. One big problem > for me was that it was really hard to find Tundra worlds even if they existed > somewhere on the web. Our initial logins to Tundra scenes was always done via > a "web portal" like we like to call them. A good example for this is > http://login.realxtend.org/ that we host for the realXtend foundation to have > some demo and sandbox scenes. The problem with this is that the end users > needs to know the URL to that login portal or they will never end up there, > sure we advertised that login portal on the mailing lists here every now and > then, but its still too hard. Additionally the flow to visit a world is not > very good when you first have to authenticate yourself to a web page, then > your main application start. Why cant the client do this? > > Well now it can. We have made a new client user interface/experience from > scratch. This login portal inside Tundra is only shipped in Adminotech client > releases. You need to keep in mind everything we do with Tundra is open > sourced via pull requests and the main Tundra benefits from virtually > everything we do with Tundra. Good example of this is the rewritten > MumblePlugin that we made, that finally got us working fully open source VOIP > to Tundra. My point here is, the login UI we have made to accommodate simpler > access to Adminotech hosted Tundra servers is not something that belongs to > the core. Not in my or any other devs opinion. Adminotech hosted servers have > nothing to do with the core Tundra, we just ship a different looking login UI > than the "classic" write your IP:PORT and username here :) > > Get started > > http://tundra-adminotech.s3.amazonaws.com/post-images/admino-tundra-auth.png. > > Enough of that for now then, lets get to the features. When you install and > run Adminotech Tundra (version where this feature ships is 2.3.2.6 to be > exact) you will land to a authentication page. Here you authenticate yourself > with facebook (more 3rd party auths coming, like gmail) or with a Adminotech > account. If you are skeptic about giving facebook auth, as I know some are, > you can create a new adminotech account from the same UI. There is nothing to > be scared about the facebook authentication though, we only request your > email and your public profile picture (that is always public, even on your > web profile). Facebook password is never given to us (of course right? :), it > uses OAuth and takes a small trip on facebook own login page to verify who > you are. Once you are logged in you will be remembered for as long as you > click the "logout" link below your profile picture or if you auth to any web > login portals, your Tundra login will be expired and you need to relogin. > > Selecting a Tundra scene and login > > http://tundra-adminotech.s3.amazonaws.com/post-images/admino-tundra-login-lobby.png > > Next you will land to a view that will show you all the public servers in our > hosting. Public means the client is ok with giving public visibility and > login access to their scene. Currently there are 9 public scenes, but as you > can see from the bottom right corner stats we have about 60 scenes hosted > total, so we expect the public visibility to grow in the future. The top part > of the view is reserved for promoted servers. Currently Ludocraft Circus, > rex/ensad RMP and Virtual Gallery Weekend Berlin are shown there to give > people the idea. Basically its a nice place to highlight new scene or ongoing > virtual events. The promotions and the servers listings are of course always > fetched live from our backend, no client releases needed for updates :) > > http://tundra-adminotech.s3.amazonaws.com/post-images/admino-tundra-server-info.png > > Clicking a promotion image or server in the grid view will take you to a > focus view. If the server is promoted it will show custom graphics that will > tell you more about the scene or anything the client wants to relay to the > user. If the server is not promoted it will show a screen shot of the last > time you visited the scene, meaning the image area will be blank if you > haven't visited that world yet. This view gives you the login option or you > can go back to the main view. The grid view of the servers also shows you > what worlds currently have other avatars, the ones with users are always > sorted first in the list. > > http://tundra-adminotech.s3.amazonaws.com/post-images/admino-tundra-filter-resizing.png > > The UI will adapt to any sized screens as you can see on this screenshot. It > also has filtering feature with auto suggestions if you cant remember > something exactly. This search also works for avatar usernames that are > inworld, so you can quickly find the server your friend is in. Granted this > filter is not very useful when you only have 9 scenes in the grid view, but > for example as i have the full ~60 scenes it sure comes handy :) > > Download and try it > > Our client is available for both mac and windows. Mac now has a nicer pkg > installer, props to Cvetan for that. It will give you a more classic > next-next-finish kind of install UI. It will also do checks that your OS is > new enough to run Tundra etc. > > Auto update is live for both Adminotech Tundra windows and mac as usual. > Additionally all web login portal client download links are also up to date > and point to the latest installers, so if you'd prefer you can use those. > > Windows installer: > https://github.com/downloads/Adminotech/tundra/Adminotech-Tundra-2.3.2.6.msi > Mac installer: > https://github.com/downloads/Adminotech/tundra/Adminotech-Tundra-2.3.2.6.pkg > > Login portal future > > All login portals will remain working, this client will work well with web > initiated logins as well. We will evaluate later if we want to fade out the > web portals at some points, but right now there is no reason for that. They > have many uses still and people have gotten used to those, it will take time > to win people to the new way of doing things :) Also we need more features to > the Tundra login portal for it to replace web logins for good (anonymous > login etc.) > > Tundra contributions > > One big thing that we focused was making multiple logins with one Tundra > instance. The norm nowadays is to visit a world, close the client, then login > to another. That seems like a ass backwards way of doing things, and its slow > with booting up the client all the time. I've hunted some (crash) bugs from > the Tundra core that prevented us from simply logging out and connecting to > another view. With the new Tundra, you can keep tundra running as long as you > want :) This includes some threaded ogre asset load crash fixes, cleaning the > asset memory when you disconnect or eventually your memory would end, some > AssetAPI fixes to properly abort ongoing asset transfers if disconnected etc. > All these ill be putting into a pull request in the upcoming days and send it > to main Tundra. > > Adminotech hosting > > We have also made major improvements to our backend and we have more in the > pipes. Soon our clients will be able to create new scenes, mark down > applications from a web admin UI into that scene and the apps will be running > next time you login :) This might be exiting for you SL/OpenSim type of folks > that want the basic virtual worlds experience: avatar, chat, voip and terrain > (possibly giving a height map to the admin web page etc.) with a click of a > button. Then you can start building your worlds from there, we accommodate > cloud hosting space for your scenes and assets. Now relative refs also work > perfectly in our scenes so you don't have to work with cumbersome long URL to > make things. This is not a company view (yet? :) but I'm dreaming of making > solid primitive building tools to top the thing off, for ease of use for > users that don't have 3D modeling experience, or just no need to make > complicated meshes but are happy building with the good old prims. Who knows > maybe someone in Tundra core beats me to it. > > If your company/organisation/project/etc. is interested in Tundra hosting > please contact us admino (at) adminotech.com / http://www.adminotech.com. We > don't offer anything official for individual people yet, but we will be > working on that for the future. Individuals of course can also be in touch > and let us know if you are interested. > > Long rant... > > Well it was, congrats if you read it to the end :) We will be making new > features and develop this client UI further. Like allowing a manual login > with ip+port+username to be done, people/devs need it, just didnt have time > to put it in to the first release. Anyhow please let us know what you think > and report bugs here or to our issue tracker > https://github.com/Adminotech/tundra/issues > > Best regards, > Jonne Nauha > Adminotech developer > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
