Hi Tony

thanks for sharing this good news.

After looking at the different WebGL demos like http://ro.me ,
http://cloudpartytime.com and others,  to me WebGL looks like an
interesting way to go, unless one needs a C.A.V.E. environment, but maybe
thats doable in WebGL as well.
IMHO the main missing part is an easy to use opensource multiuser
collaboration server module with functions to synch the scene and handle
avatars, local chat and voice, optional possibility of inworld prim
building for adhoc sketching out something .
Looks like thats right where Tundra could come in :-)

On Fri, Aug 3, 2012 at 6:01 AM, Toni Alatalo <[email protected]> wrote:

> Just came across a nice creation oriented overview of the state of WebGL
> now that several businesses are up -- the view is CAD related, which
> actually resonates interestingly with realXtend related webgl etc. talks,
> as simple creation tools have been of interest for many.
>
> HTML5 & WebGL – one year on
>
> http://www.nzarchitecture.com/blog/index.php/2012/05/16/html5-webgl-one-year-on/
>
> "Investors have given millions of dollars to a number of companies who are
> all innovating to become the next major CAD player. This has seen WebGL go
> from a technology supporting a number of cool tech demos to a technology
> supporting a number of new businesses."
>
> Lists (familiar) tools and services such as 3dtin, Tinker Cad etc., also
> Autodesk 360 et al.
>
> Shapesmith I hadn't seen before, seems interesting and is open source:
> "Parametric, Open-Source 3D Modeling in your browser",
> http://shapesmith.net/ .. perhaps a bit similar to prim building?
>
> ~Toni
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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