Alright, fair enough, I know the feeling about open source and having real life to attend to. I'm currently planning out an open source project, and the reason I asked was I was worried that Tundra was going to go web client centric (which would kill it's usefulness to the project I'm planning). Regarding QT and Ogre; some of the Ogre GSOC projects look really interesting (especially involving terrain), and I really hope they get merged in to at least a branch of the Safe Ogre soon, or better yet that Safe Ogre pushes a merge request with main Ogre for the stability fixes. As for QT, while it's nice for applications and as a framework, it's really not high enough performance for games. It never really was intended as a game GUI, so personally I would suggest another toolkit on performance grounds, but that's another discussion. Right now I'm preparing for the coming school semester and working on getting my bearings with this open source work I'm doing. The big thing killing Tundra IMO is just performance, but I really don't know enough to fix it. I can't help but think however that the QT messaging system is horrid at performance in general for stuff like this because it wasn't designed for games. My main reason for asking is just that when going with the web client, that may be nice for something similar to a second life application, but when you need performance and the shader feature set of OpenGL 3 and 4, that's going to be a big problem.
Cheers, Peter -- http://groups.google.com/group/realxtend http://www.realxtend.org
