Alright, fair enough, I know the feeling about open source and having real 
life to attend to. I'm currently planning out an open source project, and 
the reason I asked was I was worried that Tundra was going to go web client 
centric (which would kill it's usefulness to the project I'm planning). 
Regarding QT and Ogre; some of the Ogre GSOC projects look really 
interesting (especially involving terrain), and I really hope they get 
merged in to at least a branch of the Safe Ogre soon, or better yet that 
Safe Ogre pushes a merge request with main Ogre for the stability fixes. As 
for QT, while it's nice for applications and as a framework, it's really 
not high enough performance for games. It never really was intended as a 
game GUI, so personally I would suggest another toolkit on performance 
grounds, but that's another discussion. Right now I'm preparing for the 
coming school semester and working on getting my bearings with this open 
source work I'm doing. The big thing killing Tundra IMO is just 
performance, but I really don't know enough to fix it. I can't help but 
think however that the QT messaging system is horrid at performance in 
general for stuff like this because it wasn't designed for games. My main 
reason for asking is just that when going with the web client, that may be 
nice for something similar to a second life application, but when you need 
performance and the shader feature set of OpenGL 3 and 4, that's going to 
be a big problem.

Cheers,
Peter

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to