When you use --server --file <path_to_txml> the server marks the folder (if
local) or base url (if http url) of the txml asset as "main storage". You
can verify this from the console or by running "assets" console command on
the server.

Now when you start a client and connect to your server, the server should
send you the storages it has, so that you find the relative "my.mesh" or
local "local://my.mesh" assets. Relative refs are directly queried from the
default storage (bold in assets window) and local:// are recursively looked
from each storage that points to the hard drive. You can again after
connecting to the server, do the above "assets" command to see the
storages. If the storage is missing its a bug in Tundra. This is the only
reason i can think of why the assets would not be found.

Can you reply with exact commands you start client and server. Or are you
double clicking the txml file on disk?

Best regards,
Jonne Nauha
Adminotech developer


On Tue, Sep 4, 2012 at 12:56 PM, geek121 <[email protected]> wrote:

> I have installed tundra, my server is running and sample scenes are
> running but when i run the same scene in client mode it gives an error
> "cant read local assets " and "error in transfer of local assets".
> Also I would like to know if there is any documentation about how to
> create a new scene using tundra. I am trying to create a terrain component
> and I am not able to put heightmap for it(gives the same error cant access
> local assets).
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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