If you use local://name.png that name.png must be in one of the local storages you can see from shift+A or "assets" cmd in console.
Also if you server is headless it will not fetch textures in any case to save memory, as it cant render anything. Only thing for ogre assets it loads meshes for physics collisions. Where are you trying to put this file? In a EC_Terrain heightmap? Afaik that is forced as a binary asset so that server can load it also and create the terrain mesh. We have very few places where you can directly use image refs. For Meshes you need Ogre .material files that inside of them ref to textures. Best regards, Jonne Nauha Adminotech developer On Wed, Sep 5, 2012 at 9:27 AM, geek121 <[email protected]> wrote: > I wanted to know if I can add a .png file as a component because i get(on > server side) a warning : AssetRefListener::HandleAssetRegChange: Asset > request for asset "local://name.png" failed. > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
