I was wondering if anyone had any knowledge of how to implement a entity component with an array of groups of properties. I'm trying to implement an ogre terrain entity component, however in order to properly implement it, I need to implement an array that can be expanded as needed of groups of textures/materials. I was wondering if A. this functionality was possible in RealXtend, and B. if so, does anyone have a suggestion regarding how to implement the arrays of property groups, or an example of how to implement it. I've done some digging through the documentation and existing code without much luck, and I figured I'd ask here.
Thanks, Peter -- http://groups.google.com/group/realxtend http://www.realxtend.org
