I was wondering if anyone had any knowledge of how to implement a entity 
component with an array of groups of properties. I'm trying to implement an 
ogre terrain entity component, however in order to properly implement it, I 
need to implement an array that can be expanded as needed of groups of 
textures/materials. I was wondering if A. this functionality was possible 
in RealXtend, and B. if so, does anyone have a suggestion regarding how to 
implement the arrays of property groups, or an example of how to implement 
it. I've done some digging through the documentation and existing code 
without much luck, and I figured I'd ask here.

Thanks,
Peter

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