On Sep 26, 2012, at 9:08 PM, Peter C. wrote: > I was wondering if anyone had any knowledge of how to implement a entity > component with an array of groups of properties. I'm trying to implement an > ogre terrain entity component, however in order to properly implement it, I > need to implement an array that can be expanded as needed of groups of > textures/materials. I was wondering if A. this functionality was possible in > RealXtend,
EC_Mesh has an array of materials in the attributes, in https://github.com/realXtend/naali/blob/tundra2/src/Core/OgreRenderingModule/EC_Mesh.h#L161 /// Mesh material asset reference list, material requests are handled automatically. Q_PROPERTY(AssetReferenceList meshMaterial READ getmeshMaterial WRITE setmeshMaterial); DEFINE_QPROPERTY_ATTRIBUTE(AssetReferenceList, meshMaterial); > Peter ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org