I have whittled down my crashing to SkyX and the simpleavatar.js script from the Avatar example being present in my world at once. Pasted back the SkyX code to the scenes/Avatar/scene.txml example and got the same crash. ie: replace entity 6 in scenes/Avatar/scene.txml with:
<entity id="6" sync="1"> <component type="EC_Name" sync="1"> <attribute value="Environment" name="name"/> <attribute value="" name="description"/> </component> <component type="EC_SkyX" sync="1"> <attribute value="1" name="Cloud type"/> <attribute value="0.0500000007" name="Time multiplier"/> <attribute value="22.5536804" name="Time [0-24]"/> <attribute value="7.5" name="Time sunrise [0-24]"/> <attribute value="20.5" name="Time sunset [0-24]"/> <attribute value="50" name="Cloud coverage [0-100]"/> <attribute value="50" name="Cloud average size [0-100]"/> <attribute value="100" name="Cloud height"/> <attribute value="93.9736633" name="Moon phase [0-100]"/> <attribute value="9.75" name="Sun inner radius"/> <attribute value="10.25" name="Sun outer radius"/> <attribute value="0" name="Wind direction"/> <attribute value="5" name="Wind speed"/> </component> </entity> And the client crashes on trying to create the avatar mesh. Starting the client from a command line, at crash is a bunch of lines of: Error: Failed to build tangents for mesh local://terrain.mesh: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /scratch/naali-deps/build/ogre-safe-nocrashes/OgreMain/src/OgreMesh.cpp (line 1379) For each mesh present in the world txml file. Replacing SkyX with EC_Sky and EC_EnvironmentLight in my txml also removes the crash condition. SkyX isn't critical, but I like it. Any ideas? Regards. GA -- http://groups.google.com/group/realxtend http://www.realxtend.org
