Hi Anohin, Currently in R2 we can't detect key-up events.
In my little games, I tried to use only the Ctrl and Shift keys, whose state can be detected continually with time events, and the mouse. But you have to think creatively to make a decent interface that way. A way to detect keys is probably to use a paid-for View/Pro or View/Command to get external library access, and link to SDL http://www.libsdl.org/ I haven't tried this myself, though. Regards, Anton. > With the mouse it's quite easy, but keys are either down/up or > down/slight-wait/repeat-until-up... It just depends what kind of > control you need. If you don't want the repeating keys effect, > you'd need to include a check for the key not being pressed after > you've first detected it's been pressed. > > -- Carl Read. -- To unsubscribe from the list, just send an email to lists at rebol.com with unsubscribe as the subject.
