Hello,

when creating game controls, it is not a good solution using a SWITCH
statement, since the players could decide (generally speaking) to push more
than one key at once.
So usually the check is performed with several IF statements.

Example:

if event/key = left [ .... ]
if event/key = right [ .... ]
if event/key = up [ .... ]
if event/key = down [ .... ]

In this way the game can check if the user push UP and LEFT.

(I worked creating some little games in 3D Game Studio, Blizmax, and more,
so I learned some tricks :-)








On 9/23/07, Anohin Vladimir <[EMAIL PROTECTED]> wrote:
>
>
> Carl, thank you for help and relevant answer.
>
> The face showing "by request" is great, jerky sprite flies smoothly now.
>
> It's a shame that R2 has no key-up or key-down events, but we will try
> something else to make controls.
>
> Thank you again.
>
> Anohin
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-- 

//Alessandro

http://sguish.wordpress.com
http://laccio.wordpress.com


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