Hi all,

The real reference documentation to VID/View is here:

http://www.rebol.com/docs/view-system.html

I refer to it often, still.

VID is just a dialect over view, and just about everything in view is
used directly by the code in VID, so just knowing what view can do, is
the best way to understand VID.

The init and feel code of most styles is also a VERY good place to
look to know how the various styles work.  things like the obscure
face/colors & face/fonts block can be understood by looking at these.

-MAx

On Fri, Sep 11, 2009 at 7:02 PM, Carl Read <[email protected]> wrote:
>
> On Friday, 11-September-2009 at 9:18:28 David den Haring wrote,
>
>> Another common response to this question is "Just study the source". Goo=
d,
>>comprehensive documentation is hard to write. You take it for granted unt=
il
>>it's not available.
>
> But when it's a commercial product, it's the job of those who produced it=
 to provide the docs for how to use it. It's also terribly inefficient to l=
eave it to others to first figure out how it works and then explain it. Tho=
se who designed it already know how it works and why it works as it does, (=
hopefully), so they're the obvious ones to write the docs. They'll be able =
to do it quicker and better than hundreds or thousands of users all studyin=
g the source in the hope of figuring out how things work, most of who'll gi=
ve up before getting much of a grasp of how it works.
>
> REBOL's supposed to be a better, quicker way to program. But how much tim=
e have its users lost because the View/VID docs were only half done X numbe=
r of years back and then left at that stage?
>
> -- Carl Read.
>
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