I updated that section, and this script to include more about VID =20 styles, words, and facets:
http://www.rebol.org/view-script.r?script=3Dquick-manual.r Quoting Nick Antonaccio <[email protected]>: > > > The info at this link should be helpful: > > http://musiclessonz.com/rebol.html#section-6.1.1 > > > > Quoting David den Haring <[email protected]>: > >> >> >> Max, >> >> Which page are you referring to? >> >> Maxim Olivier-Adlhoch wrote: by pure circumstances... I just came across >> thispage which gives some other data about stuff related to VID/View. its >> like a user accumulated page of tidbits, FAQ &Howto... useful for beginne= r=3D > s >> &intermediate level REBOLers very cool when using search function of a >> browser you can discover many little tricks which aren't easily covered i= n >> reference manuals... -MAx On Fri, Sep 11, 2009 at 9:48 PM, Maxim >> Olivier-Adlhoch <[email protected]>[1] w=3D3D rote: Hi all, The real refer= enc=3D > e >> documentation to VID/View is here: >> http://www.rebol.com/docs/view-system.html[2]I refer to it often, still. = V=3D > ID >> is just a dialect over view, and just about everything in view is used >> directly by the code in VID, so just knowing what view can do, is the bes= t >> way to understand VID. The init and feel code of most styles is also a VE= R=3D > Y >> good place to look to know how the various styles work. =3D3DA0things lik= e t=3D > he >> obscure face/colors &face/fonts block can be understood by looking at the= s=3D > e. >> -MAx On Fri, Sep 11, 2009 at 7:02 PM, Carl Read <[email protected]>[3= ] >> wrote: On Friday, 11-September-2009 at 9:18:28 David den Haring wrote, >> Another common response to this question is "Just study the source". Go= =3D3D=3D > od, >> comprehensive documentation is hard to write. You take it for granted un= =3D > =3D3D >> tilit's not available. But when it's a commercial product, it's the job o= f >> those who produced i=3D3D t to provide the docs for how to use it. It's a= lso >> terribly inefficient to =3D3D leave it to others to first figure out how = it >> worksand then explain it. Th=3D3D ose who designed it already know how it= wo=3D > rks >> and why it works as it does, =3D3D (hopefully), so they're the obvious on= es =3D > to >> write the docs. They'll be able=3D3D to do it quicker and better than hun= dre=3D > ds >> orthousands of users all studyi=3D3D ng the source in the hope of figurin= g o=3D > ut >> how things work, most of who'll g=3D3D ive up before getting much of a gr= asp=3D > of >> how it works. REBOL's supposed to be a better, quicker way to program. Bu= t >> how much ti=3D3D me have its users lost because the View/VID docs were on= ly =3D > half >> done X numb=3D3D er of years back and then left at that stage? -- Carl Re= ad.=3D > -- >> To unsubscribe from the list, just send an email to lists at rebol.com wi= t=3D > h >> unsubscribe as the subject. >> -- >> >> >> David den Haring >> Project Manager >> Atronix Engineering, Inc. >> 3100 Medlock Bridge Rd. Suite 110 >> Norcross, GA 30071 [IMG][4]P 770-840-4045 x228 C 404-993-6973 >> F 770-840-4046 >> >> >> >> >> >> --- Links --- >> 1 mailto:[email protected] >> 2 http://www.rebol.com/docs/view-system.html >> 3 mailto:[email protected] >> 4 http://www.atronixengineering.com >> >> -- Binary/unsupported file stripped by Ecartis -- >> -- Type: image/jpeg >> -- File: atronix-logo.jpg >> >> >> -- >> To unsubscribe from the list, just send an email to >> lists at rebol.com with unsubscribe as the subject. >> >> > > > > -- > To unsubscribe from the list, just send an email to > lists at rebol.com with unsubscribe as the subject. > > -- To unsubscribe from the list, just send an email to lists at rebol.com with unsubscribe as the subject.
