I updated that section, and this script to include more about VID =20
styles, words, and facets:

http://www.rebol.org/view-script.r?script=3Dquick-manual.r


Quoting Nick Antonaccio <[email protected]>:

>
>
> The info at this link should be helpful:
>
> http://musiclessonz.com/rebol.html#section-6.1.1
>
>
>
> Quoting David den Haring <[email protected]>:
>
>>
>>
>> Max,
>>
>> Which page are you referring to?
>>
>> Maxim Olivier-Adlhoch wrote: by pure circumstances... I just came across
>> thispage which gives some other data about stuff related to VID/View. its
>> like a user accumulated page of tidbits, FAQ &Howto... useful for beginne=
r=3D
> s
>> &intermediate level REBOLers very cool when using search function of a
>> browser you can discover many little tricks which aren't easily covered i=
n
>> reference manuals... -MAx On Fri, Sep 11, 2009 at 9:48 PM, Maxim
>> Olivier-Adlhoch <[email protected]>[1] w=3D3D rote: Hi all, The real refer=
enc=3D
> e
>> documentation to VID/View is here:
>> http://www.rebol.com/docs/view-system.html[2]I refer to it often, still. =
V=3D
> ID
>> is just a dialect over view, and just about everything in view is used
>> directly by the code in VID, so just knowing what view can do, is the bes=
t
>> way to understand VID. The init and feel code of most styles is also a VE=
R=3D
> Y
>> good place to look to know how the various styles work. =3D3DA0things lik=
e t=3D
> he
>> obscure face/colors &face/fonts block can be understood by looking at the=
s=3D
> e.
>> -MAx On Fri, Sep 11, 2009 at 7:02 PM, Carl Read <[email protected]>[3=
]
>> wrote: On Friday, 11-September-2009 at 9:18:28 David den Haring wrote,
>> Another common response to this question is "Just study the source". Go=
=3D3D=3D
>  od,
>> comprehensive documentation is hard to write. You take it for granted un=
=3D
> =3D3D
>> tilit's not available. But when it's a commercial product, it's the job o=
f
>> those who produced i=3D3D t to provide the docs for how to use it. It's a=
lso
>> terribly inefficient to =3D3D leave it to others to first figure out how =
it
>> worksand then explain it. Th=3D3D ose who designed it already know how it=
 wo=3D
> rks
>> and why it works as it does, =3D3D (hopefully), so they're the obvious on=
es =3D
> to
>> write the docs. They'll be able=3D3D to do it quicker and better than hun=
dre=3D
> ds
>> orthousands of users all studyi=3D3D ng the source in the hope of figurin=
g o=3D
> ut
>> how things work, most of who'll g=3D3D ive up before getting much of a gr=
asp=3D
>  of
>> how it works. REBOL's supposed to be a better, quicker way to program. Bu=
t
>> how much ti=3D3D me have its users lost because the View/VID docs were on=
ly =3D
> half
>> done X numb=3D3D er of years back and then left at that stage? -- Carl Re=
ad.=3D
>  --
>> To unsubscribe from the list, just send an email to lists at rebol.com wi=
t=3D
> h
>> unsubscribe as the subject.
>> --
>>
>>
>> David den Haring
>> Project Manager
>> Atronix Engineering, Inc.
>> 3100 Medlock Bridge Rd. Suite 110
>> Norcross, GA 30071 [IMG][4]P 770-840-4045 x228          C 404-993-6973
>>    F 770-840-4046
>>
>>
>>
>>
>>
>> --- Links ---
>>    1 mailto:[email protected]
>>    2 http://www.rebol.com/docs/view-system.html
>>    3 mailto:[email protected]
>>    4 http://www.atronixengineering.com
>>
>> -- Binary/unsupported file stripped by Ecartis --
>> -- Type: image/jpeg
>> -- File: atronix-logo.jpg
>>
>>
>> --
>> To unsubscribe from the list, just send an email to
>> lists at rebol.com with unsubscribe as the subject.
>>
>>
>
>
>
> --
> To unsubscribe from the list, just send an email to
> lists at rebol.com with unsubscribe as the subject.
>
>



-- 
To unsubscribe from the list, just send an email to 
lists at rebol.com with unsubscribe as the subject.

Reply via email to