Ryan Cole wrote: >Jason, > >You should be able to write a much less robust version pretty easy. Show me the >specs and one might just appear. Creating a high performance version in REBOL is >another deal, probably a forbidding endeavor at this time. > I think that using Rebol + Rugby as a base is strong enough to start with. Of course, I don't understand fully yet, what are the specs for the Unity and its purpose ...
> >I do think you brushed upon an interisting idea, and that is an animation dialect >for /View. View is actually very capable to compete with Flash graphics when >treated properly. > ;-) You want to compare View effects to Flash ones? ;-) > You could probably do a decent job in about 10k. When sound >comes to non-commercial View, I would expect with the release of the new Morpheous, >it would poised for success. > Well, if sound is not improved, it will not help imo (at least from what I've seen so far, e.g. Olivier's game which is not playable if sound is turned on) ... -pekr- > > >--Ryan > >Jason Cunliffe wrote: > >>"Petr Krenzelok" <[EMAIL PROTECTED]> wrote >> >>>Hi, so, I just don't understand, what is the point? We have Rebol and >>>Rugby written in Rebol, transparently supported socket architecture thru >>>the ports. We have best Inet language so far. Flash has to use glues ;-) >>> >>Yes I agree we have best Inet langauge and *that's* why I want to know how to >>make a killer Unity in Rebol/rugby! >> >>/View is not Flash. Flash does somethings very very well. Flash has huge and >>growing market. new FlashMX does even more [video streaming faster XML] >>Java is a pain to install and program >>We even have native make-swf.r >> >>Rebol/Unity [rugby-based] for Flash would really put REBOL on the world map.What >>a great opportunity. What a chance to take a lot of people by surprise. Here >>download this tiny thing click click.GO owow >> >>Imagine how easy to install these socket servers on any machine. >>How much easier to extend modify link etc. >> >>>Check the following: >>> >>>1) pricing >>>please note unity's new (lower) pricing scale! >>> >>>Licence Description Cost >>> >>>professional licence single-domain only, lifetime upgrades, no user >>>limit* USD $700 >>>express licence single-domain only, lifetime upgrades, 100 user limit >>>USD $100 >>>beta promotional licence discount professional licence for qualifying >>>beta participants 1/2 original cost (USD $350/$50) >>>non-commercial licence artist, non-commercial, academic use free >>>trial licence any application with 10 or fewer users free >>> >>precisely... >> >>Though non-commercail artist + academic is free. How much different from Rebol >>is that? >>Colim Moock has given a lot of good work to the Flash community. I don't think >>anyone begrudges him some payback. >> >>But seriously perhaps this is a great chance for rebolers to show the >>competition, and make some money to support rugby developmnent etc.if they want >>Maarten are you listening ?? >> >>>2) requirements >>>. java 1.2 or higher running on *nix or windows >>>. ability to bind to a port over 1024 >>> >>>3) the size 1.7MB (there is Xerces in archive, which is some kind of XML >>>parser IIRC), but anyway, who cares :-) >>> >>see what I mean :-) >> >>>4) The site states Unity server is down, they have apparently problem >>>with throughput: >>> >>>"unity will be down for a bit while we increase this machine's thread >>>limit. testing is going well...thanks for the help! please reload for >>>progress updates... " >>> >>When I conencted they had 300 connections on. >>Within about 1 hour that had risen to 480. Somethime after that the disconnect >>message caem up so I guess they went back to work. >> >>What can Rugby handle? >>How far has anyone pushed this? >> >>>5) I would not like to code in something like: >>> >>>http://www.moock.org/unity/clients/unityPush.html >>> >>>I just want to open port, insert port, copy port, close port ;-) >>> >>show me please >>Let's do a demo >> >>./Jason >> >>-- >>To unsubscribe from this list, please send an email to >>[EMAIL PROTECTED] with "unsubscribe" in the >>subject, without the quotes. >> > >-- > >Note: When sending me email directly, always make sure to include my name >in the message, otherwise my aggressive spam filters may trash it. > >Ryan Cole * www.iesco-dms.com * 707-468-5400 > > -- To unsubscribe from this list, please send an email to [EMAIL PROTECTED] with "unsubscribe" in the subject, without the quotes.
