Ryan Cole wrote:

>Jason,
>
>You should be able to write a much less robust version pretty easy.  Show me the
>specs and one might just appear.  Creating a high performance version in REBOL is
>another deal, probably a forbidding endeavor at this time.
>
I think that using Rebol + Rugby as a base is strong enough to start 
with. Of course, I don't understand fully yet, what are the specs for 
the Unity and its purpose ...

>
>I do think you brushed upon an interisting idea, and that is an animation dialect
>for /View.  View is actually very capable to compete with Flash graphics when
>treated properly.
>
;-) You want to compare View effects to Flash ones? ;-)

>  You could probably do a decent job in about 10k.  When sound
>comes to non-commercial View, I would expect with the release of the new Morpheous,
>it would poised for success.
>
Well, if sound is not improved, it will not help imo (at least from what 
I've seen so far, e.g. Olivier's game which is not playable if sound is 
turned on) ...

-pekr-

>
>
>--Ryan
>
>Jason Cunliffe wrote:
>
>>"Petr Krenzelok" <[EMAIL PROTECTED]> wrote
>>
>>>Hi, so, I just don't understand, what is the point? We have Rebol and
>>>Rugby written in Rebol, transparently supported socket architecture thru
>>>the ports. We have best Inet language so far. Flash has to use glues ;-)
>>>
>>Yes I agree we have best Inet langauge and *that's* why I want to know how to
>>make a killer Unity in Rebol/rugby!
>>
>>/View is not Flash. Flash does somethings very very well. Flash has huge and
>>growing market. new FlashMX does even more [video streaming faster XML]
>>Java is a pain to install and program
>>We even have native make-swf.r
>>
>>Rebol/Unity [rugby-based] for Flash would really put REBOL on the world map.What
>>a great opportunity. What a chance to take a lot of people by surprise. Here
>>download this tiny thing click click.GO owow
>>
>>Imagine how easy to install these socket servers on any machine.
>>How much easier to extend modify link etc.
>>
>>>Check the following:
>>>
>>>1) pricing
>>>please note unity's new (lower) pricing scale!
>>>
>>>Licence Description Cost
>>>
>>>professional licence single-domain only, lifetime upgrades, no user
>>>limit* USD $700
>>>express licence single-domain only, lifetime upgrades, 100 user limit
>>>USD $100
>>>beta promotional licence discount professional licence for qualifying
>>>beta participants 1/2 original cost (USD $350/$50)
>>>non-commercial licence artist, non-commercial, academic use free
>>>trial licence any application with 10 or fewer users free
>>>
>>precisely...
>>
>>Though non-commercail artist + academic is free. How much different from Rebol
>>is that?
>>Colim Moock has given a lot of good work to the Flash community. I don't think
>>anyone begrudges him some payback.
>>
>>But seriously perhaps this is a great chance for rebolers to show the
>>competition, and make some money to support rugby developmnent etc.if they want
>>Maarten are you listening ??
>>
>>>2) requirements
>>>. java 1.2 or higher running on *nix or windows
>>>. ability to bind to a port over 1024
>>>
>>>3) the size 1.7MB (there is Xerces in archive, which is some kind of XML
>>>parser IIRC), but anyway, who cares :-)
>>>
>>see what I mean :-)
>>
>>>4) The site states Unity server is down, they have apparently problem
>>>with throughput:
>>>
>>>"unity will be down for a bit while we increase this machine's thread
>>>limit. testing is going well...thanks for the help! please reload for
>>>progress updates... "
>>>
>>When I conencted they had 300 connections on.
>>Within about 1 hour that had risen to 480. Somethime after that the disconnect
>>message caem up so I guess they went back to work.
>>
>>What can Rugby handle?
>>How far has anyone pushed this?
>>
>>>5) I would not like to code in something like:
>>>
>>>http://www.moock.org/unity/clients/unityPush.html
>>>
>>>I just want to open port, insert port, copy port, close port ;-)
>>>
>>show me please
>>Let's do a demo
>>
>>./Jason
>>
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>>
>
>--
>
>Note: When sending me email directly, always make sure to include my name
>in the message, otherwise my aggressive spam filters may trash it.
>
>Ryan Cole  *  www.iesco-dms.com  *  707-468-5400
>
>



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