On 06-Sep-02, [EMAIL PROTECTED] wrote:

> Thanks to (in order of receipt of postings), Andrew, Gabriele, Carl
> and Anton for the extremely helpful responses.

> One quick other question. In Carl's code (repeated below for easy of
> reference

And complete even unto the typed-in-the-wrong window "unview/all". (:

>), the initially blue die is always on top of the initially
> red one. I'd like to change that.

> I'd like the item I'm dragging to be at the top. Do I have to
> re-order the faces in the layout and then show the whole thing? Or
> is there a cleverer way to change z-plane priorities?

> Thanks,
> Sunanda.

Gabriele's {You  need  to swap the two faces in the pane block.  The
faces on a higher position are shown on top of those placed "before"
them.} is probably the way to do this, but I for one would like to
see an example - as my attempt at doing it doesn't work. (:

Carl.

> ;; Carl's code:

> ; This function just makes an image from a layout...
> make-die: func [color [tuple!] /local image][
>    layout [
>        image: box 30x30 effect [draw [
>            pen none
>            fill-pen color none
>            circle 14x14 15
>        ]]
>    ]
>    to-image image
> ]

> Board-elements: Stylize [
>    black-square: box 100.100.100 50x50
>    white-square: box white 50x50
>    ; 'die is now an image - note the 'key effect used
>    ; to make the black in the image transparent.
>    die: image make-die red effect [key 0.0.0]
> ]

> unview/all
> view layout [
>    styles board-elements
>    space 0x0
>    across
>    black-square
>    white-square
>    black-square
>    return
>    white-square
>    black-square
>    white-square
>    return
>    black-square
>    white-square
>    black-square
>    return
>    ; The 'feels here are just a copy of the drag & drop
>    ; example from the 'feel how-to example on the REBOL
>    ; site.  Your dice can now be picked up and moved... 
>    d1: die feel [engage: func [face action event] [
>        if action = 'down [start: event/offset]
>        if find [over away] action [
>            face/offset: face/offset + event/offset - start
>            show face
>        ]
>    ]]
>    d2: die feel [engage: func [face action event] [
>        if action = 'down [start: event/offset]
>        if find [over away] action [
>            face/offset: face/offset + event/offset - start
>            show face
>        ]
>    ]]
>    ; Set original colors...
>    do [
>        d1/image: make-die red
>        d2/image: make-die blue
>    ]
>    ; Button for user-defined color. (;
>    button "Change" [
>        d1/image: make-die random 255.255.255
>        show d1
>    ]
> ]
-- 
Carl Read

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