Scott: > And just a final bit of *gratuitous* refactoring: > - moved feel up to stylize definition > - defined die color at die instantiation > (that's why I said it was gratuitous :-)
I don't think that's gratuitous -- I'd thought of doing those things, but I was too lazy. This is seriously a bit of cool code now, and could be the starter seed for any number of board games. Thanks to all the contributors. I just got to find the time now to grow it into "Lemming Doom Deathmatch 3" Sunanda. -- To unsubscribe from this list, please send an email to [EMAIL PROTECTED] with "unsubscribe" in the subject, without the quotes.
