This is from a post by Allen Kamp 22 Jan 2003:
"One trick which works with some draw operations is to make sure the offset
of the main drawing area is at 0x0 or Origin 0x0, I have scripts here which
made the speed increase by doing this."

Anton.

> I REAAAAALLLYYYYY need to get view refresh more quickly.
> 
> I know we all bitch about its slowness, I've got a few tricks, 
> but I have to do an interactive application which is drawing one 
> single line interactively.
> 
> the simple "mouse down to start and mouse up" to draw a line.
> 
> my canvas has to be at least 1000x800 and its really slow on my 
> dual 800 with WILDCAT graphics card.
> 
> right now while dragging the mouse there is no more than 2 frames 
> a second refresh speed, if the show face is enabled.   The actual 
> event and process loop is 100 real time if I remove the 'show 
> face line (meaning that the actual process of creating the draw 
> effect block is microscopic in terms of slowing down the refresh.)
> 
> 
> can you guys give me some of your tricks to improve refresh 
> speeds in any interactive apps?
> 
> I'm into doin pretty wild stuff (like freezing the ui as a bitmap 
> while I'm drawing or whatever, creating an overlay plane, 
> anything works)...
> 
> I tought about using the timer in order for the algorythm to 
> forget about drawing all those refreshes when the cursor is going 
> slowly (which really creates a large amount of lag)
> 
> 
> any advanced or wild suggestions are welcome  
> 
> is there a way to look-ahead for events and forget events in some 
> circumstances (like if there is already a more recent mouse move 
> event, I'd skip all those in the cue and perform only the latest 
> one... that is a very common process amongst true signal based 
> event handling).
> 
> can creating my own handler allow me to streamline the event 
> handling so that less useless events are generated, thus reducing lag?
> 
> 
> Thanks in advance !!!
> 
> 
> -MAx

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