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hi dan,
i have the same problems with red5. fms seems to do
buffering a little bit better, but if you use a buffertime >10 it goes to
nirvana, stops between
30 - 40 seconds of buffering data. goes down to 10,
and again up to XXXXX
here it seems that the rtmp stuff for VOD is
working now and the
buffering correctly shapes at the buffer you
setup.
when i set 10 seconds it excatly buffers at this
time ( as long you have enough dsl speed ).
i think bandwidth shaping is a complex to
develope
kind regards
tom
----- Original Message -----
Sent: Friday, August 18, 2006 9:58
AM
Subject: [Red5] rebuffering on a live
stream
Hi, ive been trying to work it out for days
now, we are testing red5 on our production server, and it seems even a 100k
broadcast can not handle it. The issue is, a client done in flex builder2 and
AS3 does not seem to be able to keep its buffer, I have set the buffer time to
ten, it will stay there for a while then quickly decrease down to 0 then back
to 10 and starts all over again. I have even tried the same client on the
server running red5 which is on a large pipe. I have now extended the buffer
to 30 secs, and the bufferlength changes from 15 to 29 but never really holds
30. After 300 seconds i get around 5 or 6 seconds in the buffer and never gets
back to 30.
I dont really understand how the flash protocol keeps its
buffer, but any suggestions would be cool. Im also testing this on a client
done in flash8 and it seems to hold buffer better than a similar client done
in flex/AS3.
On the pc the buffer is showing up to 50 seconds, but on
the mac browser on the same network never reaches 30. The current frames per
second streaming should be 10, but especially on the mac it never reaches over
5, im assuming this is a different in the players on different platforms
?
Im going to have to try on FMS and see if its any different.
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