Interesting, on a live stream scenario, wowza rebuffered but red5 was ok keeping a buffer length between 10-15. The biggest problem faced so far is that we set the frames per second to be 8fps but we can only manage to get 1fps out of it.
Wowza was also playing back the archive not live stream lol. The other issue im facing that the buffer length is much worse when archiving than when just in live mode, there is definitely problems it disconnects and causes exceptions. There is a big different in how red5 handles buffering for live and vod playback thats for sure :\ Dan Rossi wrote: > Yet another comparison, ive managed to get wowza going which is loading > files on the same shared network path red5 is, same server. Wowza keeps > a buffer length of 10 but doesnt seem to grow like FMS either ? It just > back and forth between 10 and 11. > > red5 is the same goes from 8 to 0. I think our same latency problem is > with live publishing aswell. It takes much longer to start playing, and > it does that jumping thing at the start and rebuffers. > > http://69.42.91.84:5080/WOWZA_WWW2.swf > > http://69.42.91.84:5080/RED5_WWW2.swf > > > > > Dan Rossi wrote: > >> Ive updated some links to one of our slave servers running windows media >> currently. Some interesting results, FMS on the other server was only >> keeping a buffer length of 6, this current FMS example on the other >> server holds a buffer length of 20. Red5 still goes from 8 which is the >> buffer length down to 0. So it seems when the buffer length reaches the >> buffer time in FMS it pushes something down the network to boost it to >> twice the bufferTime to keep it holding up ? >> >> http://69.42.91.84:5080/FMS_WWW1.swf >> >> http://69.42.91.84:5080/RED5_WWW1.swf >> >> >> the previous examples were >> >> http://69.42.91.84:5080/RED5.swf >> >> http://69.42.91.84:5080/FMS.swf >> >> the fms example here wont work just yet because i just tried to >> reinstall FMS to double check it wasnt an installation problem and it >> requires a machine reboot ! Maybe this thing is best on linux which is >> more preferable than windoze though all our unix boxes are freebsd. >> >> Dan Rossi wrote: >> >> >>> I think there is the problem then, the further you are away from the >>> server the worse the bufferlength is ? The FMS one is fine for me, the >>> AU one again kept a 1 minute buffer, the red5 one would lose the >>> bufferlength quite quickly instead of it building up while playing as >>> with fms. fms is doing something red5 isnt :\ >>> >>> Adam wrote: >>> >>> >>> >>>> Hi Dan, >>>> >>>> i tryed all three links. >>>> FMS and RED5 worked preaty well in the same way. it got stuck just once. >>>> >>>> RED5 AU stuck all the time. it buffered, played a few seconds, buffered >>>> again, and so on. >>>> >>>> iam located in germany. >>>> >>>> FYI >>>> >>>> -Adam- >>>> >>>> >>>> ------------------------------------------------------------------------ >>>> >>>> _______________________________________________ >>>> Red5 mailing list >>>> [email protected] >>>> http://osflash.org/mailman/listinfo/red5_osflash.org >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> Red5 mailing list >>> [email protected] >>> http://osflash.org/mailman/listinfo/red5_osflash.org >>> >>> >>> >>> >> _______________________________________________ >> Red5 mailing list >> [email protected] >> http://osflash.org/mailman/listinfo/red5_osflash.org >> >> >> > > > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org > > _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
