Hi Muriel, how´re doing.

I have a different case to say you.

On our project we´re having the same problem with sharedObjects on Red5
0.6r3 (or latest, doesn´t matter), let me explain:

Our project is a Card Game project based on a lot of rooms (subScopes) and a
main Lobby (parentScope).
We are using 5 sharedObject on MainScope and 1 SharedObject for each room.
Today we have been 300 connected users playing our game, we was all the time
looking cpu usage, and i can tell you that it is always on a 99% of usage.
After a while Red5 freeze again.

I´m thinking to change our approach of SO´s to Server-Side <-> Client-Side
methods, i´m wondering that it will be better.

We´re very desperate to solve this issue, anyone has another opinion ?

Thanks,

Luiz Filipe.


  -----Mensagem original-----
  De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] nome de
John Grden
  Enviada em: quinta-feira, 19 de abril de 2007 13:55
  Para: [email protected]
  Assunto: Re: [Red5] RMI or Shared Objects


  Me too, I was just about to say the exact 2 things Jake said!

  BRIAN - you lurker you ;)


  On 4/19/07, Jake Hilton < [EMAIL PROTECTED]> wrote:
    I knew it! .. I felt a lurker such as your self..  LOL  :)

    But on topic.. I don't use shared objects much .. but use nc.call's for
a lot of my interaction.

    Jake



    On 4/19/07, Brian Lesser <[EMAIL PROTECTED]> wrote:
      Hi Muriel,
      I'm just a lurker here and am not using Red5 but was wondering what
you
      mean by: "as the Shared Objects are emptied after a message has been
      received"?
      Yours truly,
      -Brian

      muriel wrote:

      >Hi all,
      >
      >we just had an interesting discussion with a Flash expert about
Shared
      >Object communication. Until now, we have been using Red5 Shared
Objects
      >for client-server communication in a multiplayer game setup. As we
have
      >all kinds of communication (broadcast to room, some users, single
user),
      >we have set up an architecture with two Shared Objects per client
(two
      >distinguish input from output). We are now observing some performance
      >problems on the clients as well as the Red5 server (99 % CPU usage
with
      >33 clients updating the Shared Objects every 0.1 seconds, btw with 33
      >clients 66 Shared Objects have to be handled by the server). On the
      >server-side, however, we don't have any memory problems, as the
Shared
      >Objects are emptied after a message has been received. Memory is at
      >around 4% and remains quite stable throughout the application.
      >
      >The Flash (Media Server) expert proposed to use an invoke of a
      >client-side method rather than a Shared Object as this is more
efficient
      >for the client to handle. Do you think the server performance issues
      >could be due to the Shared Objects? And does it make sense to change
      >from Shared Object communication to RMI?
      >
      >Is there anyone who has experienced similar problems?
      >
      >Thanks for helping,
      >Muriel
      >
      >
      >
      >_______________________________________________
      >Red5 mailing list
      > [email protected]
      > http://osflash.org/mailman/listinfo/red5_osflash.org
      >
      >


      --
      ______________________________________________________________________
      Brian Lesser
      Assistant Director, Application Development and Integration
      Computing and Communications Services
      Ryerson University
      350 Victoria St.
      Toronto, Ontario                   Phone: (416) 979-5000 ext. 6835
      M5B 2K3                            Fax: (416) 979-5220
      Office: POD B-66-C                 E-mail: [EMAIL PROTECTED]
      (Enter through LIB-B99)            Web: http://www.ryerson.ca/~blesser
      ______________________________________________________________________


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