Got it, thanks for the information.

On 4/23/07, Luiz Filipe <[EMAIL PROTECTED]> wrote:

 Hi Steven.

Ok, let´me explain our project:
- We have a flash Card Game based on Red5.
- There is one main Lobby (mainScope-ApplicationAdapter) that holds all
our clients (initially). If one user goes to a game room (childScope) we
create this scope dynamically.

*Scenario:*
- When a client connects on our game, he goes directly to the main lobby
and estabilish a connection to 2 so´s, one of them is responsable to show
all connected users into this lobby and to receive and send chat lobby msgs
(using so.send). The another so holds all rooms information (who is
entering into a room game, who is leaving a room game, room points and
another information).
- When a user choices to go to a game room, he disconnects from the lobby
(main scope) and connects into the game room (childScope).
After he connects to this game room he estabilish a connection to 1 so,
that holds room information about the players (who is entering into this
game room and leaving), send and receive cards using so.send methods and
chat msgs as well.

Nowadays we have an average of 300 connected uses, 50 connected to the
mainLobby ( each of them connected to 2 so´s) and 250 connected to 62
childScopes ( each of them connected to 1 so).

Our server hardware is a P4 3.2ht, 2Gb RAM, 100Mb band located on CA, our
clients playing from Brazil.

I hope you can understand our scenario.

Best Regards,

Luiz Filipe.

-----Mensagem original-----
*De:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] nome
de *Steven Gong
*Enviada em:* domingo, 22 de abril de 2007 18:35
*Para:* [email protected]
*Assunto:* Re: [Red5] 300 connected users - Red5 keeps freezing on
0.6r3release and from trunk as well

Luiz,
In order to find the root cause of this issue, I think we'd better have a
test case to reproduce it. Is it possible for you to provide a test scenario
that could possibly reproduce this freezing? Maybe you can describe what you
have done with SOs in your application and I will try to write a case.

On 4/23/07, Luiz Filipe <[EMAIL PROTECTED]> wrote:
>
> Hey guys, how´re doing.
>
> I just let you know that Red5 keeps freezing after 24hours with 300
> simultaneous connected users.
> We have tried several approaches, like disable ghost connections,
> increase
> server memory and cpu, and others, but neither solved this problem.
>
> As our project is a typical card game application, we´re using
> sharedObjects
> on client and server to hold connected users, game rooms, who is on
> these
> game rooms, game methods based on so.send and so one.
>
> We´re thinking to change all our SharedObjects engine approach to
> NetConnections call´s, because that freeze problem is related with SO´s
> and
> maybe because using so´s on a large card game project isn´t the best
> solution.
>
> Do you guys have another opinion about that ?
>
> Thanks a lot for any help.
>
> Best Regards,
>
> Luiz Filipe.
>
>
>
> _______________________________________________
> Red5 mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/red5_osflash.org
>



--
I cannot tell why this heart languishes in silence. It is for small needs
it never asks, or knows or remembers.  -- Tagore

Best Regards
Steven Gong


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--
I cannot tell why this heart languishes in silence. It is for small needs it
never asks, or knows or remembers.  -- Tagore

Best Regards
Steven Gong
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