lenny,

thanks for the suggestions, i am running 0.6.2 (latest stable), i try 
running trunk now and report back.

andi

Lenny Sorey schrieb:
> AP,
>  
> What version of RED5 are you using?
>  
> I have a flex 2 serverstream app that runs without a reporting of 
> empty buffer..
>  
> I am running the latest version from the trunk.
>  
> Have you tried updating to the latest trunk version?
>  
> However, I am running RED5 in Tomcat, but that should not have any bearing
> on your problem.
>  
> Lenny
>
>  
> On 6/25/07, *ap* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Hi all,
>
>     i am new to the list, so please bare with me if i look for things
>     considered common knowledge.
>
>     i have spent the last days trying to get a serverstream working
>     (tv-like
>     application). after some initial hickups (on my side), it is basically
>     working. but one thing i could not solve is frequent rebuffering when
>     playing the stream. it seems to me that the server is not delivering
>     enought data to keep the buffer filled.
>
>     i dabbled a bit with the bandwidth controls on the server, but
>     this did
>     not make any differences. i un-commented the serverstream stuff in
>     the
>     oflademo, same thing. i tried to increase the client netstream buffer
>     size on the NetStream.Buffer.Full event (a suggestion somewhere on the
>     adobe site) - no change.
>
>     i noticed some bug reports which seem to expose the same problem, but
>     none of them has been confirmed or solved.
>
>     i run red5 on a linux machine with java 1.5, using a flex client to
>     access the server. you can view the current results of my efforts
>     here:
>     http://dev.ikbis.com:5080/sofa/sofa_player.swf
>
>     many of the clips in the playlist are quite short, sometimes even
>     in the
>     range of the netstream buffer length, so i am hesitant to increase it
>     more (its at 2 seconds now). you will see that its buffering 2
>     seconds,
>     start playing, and then the buffer length slowly decreases until it
>     dries out, causing a complete rebuffering.
>
>     the player logs
>     NetStatus status: NetStream.Buffer.Empty
>     NetStatus status: NetStream.Buffer.Full
>     NetStatus status: NetStream.Buffer.Empty
>     NetStatus status: NetStream.Buffer.Full
>     NetStatus status: NetStream.Buffer.Empty
>     NetStatus status: NetStream.Buffer.Full
>
>     i can provide code, logs, whatever if needed.
>
>     please, if anyone has some ideas about that, share it with me.
>
>
>     thanks,
>
>     andi
>
>
>
>
>
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