As I've mentioned before...I have a developer that cannot stream red5 out of
the box.  At this time we've pretty much narrowed it down to network
instability issue on his end.   He's been able to stream with about 2
"tweaked" red5 servers (www.spreed.com and www.blipback.com) on port 1935
and port 8088.  So, it's definitely not a port blocking issue.  Any one have
any ideas on where I can find a solution to combat unstable network
connections within red5.  I'm thinking there are 2 solutions:

1. Find a configuration setting in red5 that deals with or ignores packet
loss or unstable connections so it would stream no matter.  If this is
possible, where might a setting like this be?

2. Create a solid player or webapp that has the proper code to deal with
unstable network connections.  If this is the only solution, Where would we
go to get started?  Does anyone have sample players or code available for
this that could be integrated into the demos for red5 distribution so that
everyone can use as a reference?

Regards,
 
Ben Wade


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