John,

I have never understood this thing you have for the word "feel"

Anyway,  I agree that wins should only be available to starters.



On 7/26/10, Beaudoin, John <[email protected]> wrote:
> Tom,
>
> Ha
>
>
>
> Ray,
>
> Are you saying that all the stats are merely a guide to how you might
> feel about a pitcher's effectiveness?
>
>
>
> "Wins" is only a good stat for starters.  That has been my position.
>
> And it is defensible as a good indicator for starters.  As is ERA.
>
>
>
> John
>
>
>
> ________________________________
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tom Salemi
> Sent: Monday, July 26, 2010 10:55 AM
> To: [email protected]
> Subject: Re: Fixing "Wins"
>
>
>
> I also think the terms wins and losses are too divisive for our
> children. I think we should start calling all decisions co-victories.
>
> On Mon, Jul 26, 2010 at 10:36 AM, Ray Salemi <[email protected]> wrote:
>
> Yesterday we saw that "Wins" as we count them today are a useless
> pitching stat.  They are only vaguely correlated to the skill of a
> pitcher and can be picked up through sheer luck.
>
>
>
> That said, I think it would be good to have better "counting" stats for
> pitchers.  Saves are an example of a decent counting stat.  They measure
> pitching in difficult situations.  So if I were king of the world (a
> horrible scenario) I'd like to see the following pitching stats.
>
>
>
> First a simple rule.  All these stats only apply if the tying run is on
> deck when the pitcher enters the game.  They are counted when the
> pitcher leaves the game.
>
>
>
> There are two basic stats:
>
>
>
> 1. The hold -- The team had the lead when the pitcher entered the game
> and kept it when he left.
>
> 2. The blown hold -- The team had the lead or a tie when the pitcher
> entered the game and didn't have it when he left.
>
>
>
> This gives us the following:
>
>
>
> 1.  Win -- A hold that happens the inning after a team takes the lead
>
> 2.  Loss -- A blown hold in a game where the team never regains the lead
>
> 3.  Save -- A hold at the end of the game
>
>
>
> 4.  Hold  -- as defined
>
> 2. Blown hold -- as defined
>
>
>
> So in yesterday's game Oki would have gotten the loss and Aardmsa would
> have gotten a Win and a Save.
>
>
>
> Ray
>
>
>
>
> --
> Author of "FPGA Simulation: A Complete Step-by-Step Guide"
> www.fpgasimulation.com <http://www.fpgasimulation.com/>
>
>
>
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