> Anderson seems to want the reader to be dragged through every brothel and > chamber-pot an author can imagine. Why? How does realism enhance > fantasy? How does making that imaginary world over THERE look like the > real world HERE improve the story? > > Like I said: it's not the believability that he asks for which bothers > me. It's the meticulous duplication of details from our world's past (or, > at least, the past as we imagine it to be) that I find dissatisfying. That > makes the fantasy genre more like a pseudo-historical one. > > I get your gist here: in other words, cut to the chase. Tell the story and don't kill us with trivia. I agree with this one hundred percent. --Mike
- Re: [rehfans] Thud and Blunder revisited Larry Richter
- Re: [rehfans] Thud and Blunder revi... Michael Martinez
- Re: [rehfans] Thud and Blunder ... Scotty Henderson
- Re: [rehfans] Thud and Blunder ... Michael Martinez
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- Re: [rehfans] Thud and Blunder ... Fred Blosser
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- Re: [rehfans] Thud and Blunder revisited Mike Mott
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- Re: [rehfans] Thud and Blunder revisited Michael Martinez
- RE: [rehfans] Thud and Blunder revisited Paul Herman
- Re: [rehfans] Thud and Blunder revisited Scotty Henderson
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- RE: [rehfans] Thud and Blunder revisited gentzel
- RE: [rehfans] Thud and Blunder revisited Michael Martinez
- Re: [rehfans] Thud and Blunder revisited Scotty Henderson
