---------- Forwarded message ---------- From: andrea diamantini <[email protected]> Date: 2010/9/15 Subject: Re: [rekonq] [ANNOUNCE] rekonq 0.6 stable release To: [email protected]
2010/9/13 <[email protected]> Hi, > > > In this period, due to the "programming speed" we had to fight with a lot > of regressions, most coming from my "no-one-else-checked" commits (sorry), > some > > others coming here and there from your patches. > > Maybe it is time to introduce systematic code review? That could help to > spread the knowledge about the code base, help to reduce the regressions, > and two people are able to fix regressions instead of one. > > Rekonq is not really a toy project anymore, and I feel it could benefit > from reviews. I think something has to be done, yes. Are you suggesting something you just use (eg: in Qt, QtWebKit)? There are also a bunch of "orthogonal" problems (are they really?) about I'd like to consider: 1) the imminent move (November, 2010) to a new platform (git.kde.org). 2) Maintain the lowest possible entering barriers. It seems that git + gitorious merge requests system are the best tool for. IMHO it's not the same in the actual KDE reviewboard. But I hope it is so just because of SVN... 3) The necessity to maintain a sort of control on the introduction of new features. > 2) Moving from WebView to GraphicsWebView. > > > > The second one is just a Benjamin Poulain's hint that needs more > investigation before. > > Actually, I am gonna backpedal a little on this one when it comes to > OpenGL. > > Two reasons for that: > 1) a bug in the graphics system opengl preventing correct repaint of > Canvas. It will be fixed in 4.7.1. > 2) some inconsistent behavior with hardware acceleration. Which will > require (1) more benchmarking from me, (2) a backbuffer using raster for > non-accelerated content. We are actually looking into that as well for > MeeGo, so hopefully a solution will come from there. > > Appart from OpenGL support, it could still be interesting to move to > GraphicsWebView without OpenGL at first. I can help prototyping that. > > cheers, > Benjamin
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