> On July 29, 2013, 8:30 a.m., Andrea Diamantini wrote: > > not sure way, I cannot see your patch. Impossible to review this. > > Diego Soenens wrote: > Sorry, when I try reuploading it the same thing happens :(. Maybe a bug > in reviewboard? > It's very small/simple though: http://pastebin.com/FHqk22Hs
I think you should expose the problem in kde-core-devel mailing list, asking for the need of such old compatibility feature in ktabbar. Please, add there link to ktabbar code and explain the problems you are encountering cause of that. - Andrea ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://git.reviewboard.kde.org/r/111610/#review36710 ----------------------------------------------------------- On July 19, 2013, 9:55 p.m., Diego Soenens wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://git.reviewboard.kde.org/r/111610/ > ----------------------------------------------------------- > > (Updated July 19, 2013, 9:55 p.m.) > > > Review request for rekonq. > > > Description > ------- > > If the mouse moves even 1 pixel while the middle mouse button is being > pressed/clicked to close a tab it causes KTabBar to not emit > mouseMiddleClick() if isMovable() == true. > As a result the tab doesn't get closed and the user has to try again and this > can happen a few times in a row if the mouse has a "hard" middle mouse > button. Quite annoying :(. > > See: > http://api.kde.org/4.10-api/kdelibs-apidocs/kdeui/html/ktabbar_8cpp_source.html#l00209 > According to the comment it's a "compatibility feature for old middle mouse > tab moving" so I'm not exactly sure if this should even be fixed to begin > with and whether Rekonq is the place to do it in this case. > > Edit: not sure why my diff isn't working? > > > Diffs > ----- > > src/tabwindow/tabbar.cpp eb062bf > > Diff: http://git.reviewboard.kde.org/r/111610/diff/ > > > Testing > ------- > > Been running this patch for a few hours. Everything seems to work as intended. > > > Thanks, > > Diego Soenens > >
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