On Thursday, May 12, 2011 01:16:36 Jorge Manuel B. S. Vicetto wrote: > Does this mean that KDE might move away from phonon in the future? It > suggests at least that phonon will stop being the unified sound > interface for KDE.
Well, Phonon has always been designed as the "good enough" interface, recognizing that some applications might have more stringent demands on the audio interface (e.g. professional sound editing using JACK). In the case of games, it is important to have low-latency so that sounds mesh well with the action causing them, so that sound effects can be canceled quickly, multiple sound effects can play at once, etc. I'm not sure that Phonon *can't* do these things, but I mention this to illustrate why it might make sense that KDE games would use a different audio layer. Regards, - Michael Pyne
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