On Wednesday 18 May 2011 1:17:33 pm Raphael Kubo da Costa wrote: > Ian Wadham <[email protected]> writes: > > Urk! It appears that if you declare a REQUIRED package in a subdirectory > > it gets propagated up to the top level and, if the package is missing, > > the whole module fails at the CMake configuration stage, i.e. bye bye KDE > > Games. If the package is declared as optional, then compilation can fail > > in the subdirectory and the build of KDE Games comes to a grinding halt > > mid way. > > FWIW, I ended up posting a reply to this to kde-commits and > kde-buildsystem [1]. > > [1] http://lists.kde.org/?l=kde-buildsystem&m=130568651001795&w=2 > Thanks very much for that, Raphael. Unfortunately, my knowledge of CMake macros and commands is rather hazy and I did not understand everything you wrote. The beta tagging is close and I am in an odd timezone (East coast of Australia), which makes communication difficult, especially IRC. So maybe it would be safer for me to leave things as I last committed them, rather than get into CMake stuff that is new to me.
Maybe we can refine this during the beta phase? Should I write to you personally? Or maybe we could meet on the KDE Games list? I am sure other subdirs in KDE Games (and their authors) could benefit from better CMake programming. Thanks again, Ian W. _______________________________________________ release-team mailing list [email protected] https://mail.kde.org/mailman/listinfo/release-team
