On Mon, 10 Sep 2001 14:38:21 +0200 Trick <[EMAIL PROTECTED]> babbled profusely:
> Hi, i'm new to this list, and know little about X, so excuse me if i
> ask stupid questions =)
>
> If i understand correctly, X does not support neither double
> buffering or hardware surfaces _at all_. That sounds like a Very Bad
of course it does! every heard of the double buffer extension? :) in *THEORY*
that can support any hardware that can double buffer... *IF* the drivers are
written to do that. not all are... but it's a drive rissue.. not a protocol or
feature issue - for once :)
> Thing (tm) to me, since that would decrease possible performance in a
> lot of applications, specially games.. If *nix is to beat windows, we
> need those things!
no. this is already being solved via opengl and many other ways. blitting from
offscrene to on on decent hardware these days is hellishly fast - you dont have
to double-buffer. compared to the cycles spent doing tthe 100,000 polys per
frame and all the multiple rendering passes for shadow projection, lighting
effects etc.. thats really nothing in the scheme of things...
if we are talkign the 150fps figures... yes then it matters.. but todays games
get slower on the same hardware as new games come out.. becasue they do more.
take a look at anarchy online. it makes todays cards struggle heavily in many
places in the game... future games just make this worse.
> Now, do i understand this wrongly, or will this be implemented in the
> future ? If not, why not ?
>
> Thank you =)
>
> --
> Trick
> __________________________________________
> Linux User #229006 * http://counter.li.org
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