On Mon, 10 Sep 2001, Trick wrote:
> Hi, i'm new to this list, and know little about X, so excuse me if i
> ask stupid questions =)
>
> If i understand correctly, X does not support neither double
> buffering or hardware surfaces _at all_. That sounds like a Very Bad
> Thing (tm) to me, since that would decrease possible performance in a
> lot of applications, specially games.. If *nix is to beat windows, we
> need those things!
What are you talking about? Since when does GDI have a concept
of double buffered 2D rendering?
>
> Now, do i understand this wrongly, or will this be implemented in the
> future ? If not, why not ?
I don't think Render was intended for games. But there's already
the X double-buffer extension which works for all 2D rendering, which
as far a I can tell, is more than Windows ever offered for 2D rendering.
Mark.
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