Around 16 o'clock on May 2, Carl Worth wrote:
> So, that would be moving away from what I think you had in mind for > the definition of "precise", but it would prevent the specification > from mandating a non-useful implementation. We already have "imprecise" polygons -- those which follow the basic rules but which have unspecified pixelization. The idea of precise polygons is to build something which is guaranteed to generate the same result on all drawables, and which can be exactly reproduced on the client side. If this requires specifying the computation method, then we'll go with that and leave algorithmic variation to the imprecise crowd. Just as long as the specified algorithm generates reasonable results, follows the rules and is fast enough to avoid needing a software imprecise implementation. Keith Packard XFree86 Core Team Compaq Cambridge Research Lab _______________________________________________ Render mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/render
