Around 0 o'clock on Jun 24, Billy Biggs wrote:

> I think ideally RENDER would use a 64bpp linear non-premultiplied
> framebuffer for compositing, then render its output to the framebuffer.

Applications may want to operate at 64bpp, but Render is limited 
(currently) to 32bpp by the X protocol and is further limited by 
attempting to expose only that which can reasonably be expected to be 
accelerated in the display hardware.  As this definition changes, so will 
Render, but for now, PC frame buffers don't do 64bpp.

> DX9 is apparently pushing for hardware-accellerated gamma correction
> operators in the shaders, for texture lookups, all over the place.  At
> least, I'm hopeful. :)

This is a significant part of the interest in providing gamma corrected 
compositing for Render -- the hardware will support it in many cases, so 
we need a software interface through Render to take advantage of it.

Keith Packard        XFree86 Core Team        HP Cambridge Research Lab


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