Keith Packard ([EMAIL PROTECTED]):

> > DX9 is apparently pushing for hardware-accellerated gamma correction
> > operators in the shaders, for texture lookups, all over the place.
> > At least, I'm hopeful. :)
> 
> This is a significant part of the interest in providing gamma
> corrected compositing for Render -- the hardware will support it in
> many cases, so we need a software interface through Render to take
> advantage of it.

  I thought the interest was for better looking text and graphics.  I
think it's a reasonable goal to move intelligence out of the server: let
clients do high-quality compositing with better precision if desired,
and only do in the server what is accellerated in the hardware.  At
least, this seems to be your goal.  I think Owen's goal (and I ran
with it) was to put more intelligence in the server to at least let it
be more correct where appropriate, even if this means going above and
beyond hardware capabilities.

  I guess the alternative is to let Xft do its own compositing in
certain cases?

-- 
Billy Biggs
[EMAIL PROTECTED]
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