On Wednesday 21 August 2002 10:37 pm, Owen Taylor wrote:
|  Peter Kaczowka <[EMAIL PROTECTED]> writes:
|  > Without understanding Render too well, I would guess that some Render
|  > operations could be sped up using MMX.  I'm not volunteering to do it,
|  > but for anyone interested I think you'll find that using SIMD and coding
|  > MMX is great fun.  But then again I'm old school, and coding assembler
|  > still strikes me as more fun than say Java.
|  >
|  > If MMX is already being used in Render or has already tried, I'm sorry
|  > to imply that no one has thought of this before.
|
|  I have some code for MMX acceleration of common Render operations
|  around, that I keep meaning to clean up and give to Keith. :-(

Can someone update, please:  have this code found its way into CVS?

|
|  (And there is a lot of optimization of the software fallbacks that can
|  be done without reference to MMX... you can get maybe 5x improvement
|  over the current code with plain C, and then MMX gives you an extra 50%.)
|
|  The hardware I've tested on doesn't seem to do burst-mode reads from
|  video memory, so there is limit to how well you can do when
|  software compositing directly to the frame buffers. There are definitely
|  big  improvements by carefully managing when things are in video memory,
|  when in software, and when in both places.
|
|  Regards,
|                                          Owen
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