On Feb 17, 2010, at 2:10 PM, Scott Ferguson wrote:

> Rob Lockstone wrote:
>> The preferred way to launch processes at boot/login in OS X since 10.4 
>> is to use launchd. 
>> From <http://developer.apple.com/MacOsX/launchd.html>, "/The launchd 
>> daemon takes over many tasks from cron, xinetd, mach_init, and init, 
>> which are UNIX programs that traditionally have handled system 
>> initialization, called system scripts, run startup items, and 
>> generally prepared the system for the user./"
>> 
>> All well and good. It's a nice service and reasonably easy to manage, 
>> especially when using something like 
>> Lingon <http://www.macupdate.com/info.php/id/19879/lingon>. However, 
>> launchd has one feature that is annoyingly incompatible with Resin 
>> 4.x; it kills all child processes that the first process started when 
>> the first process exits.
> 
> Thanks. I've added this as  a bug report. It might be possible to add a 
> "watchdog" argument like "console" for Mac (I'm not sure if the JNI will 
> get properly loaded in that case, but I'm sure there's a way to work 
> around it.)

You're welcome. But I don't think it's a bug. Resin isn't the only "daemon" or 
"thing that you want to act like a daemon" that isn't compatible with launchd's 
default behavior of killing child processes. Which I guess is why launchd 
provides the AbandonProcessGroup argument in the first place.

Anyway, it works and I don't think it's doing any harm. It just wasn't obvious 
(to me) how to get it working.

I did try running it with the 'console' argument, but that (obviously) dumps 
all the output to the console (stdout, stderr, even gc messages). I didn't go 
as far as checking if ResinBoot still exits when starting with the console 
argument, but as I recall the code, I think it does (could be wrong though).

You'd have to add a "noexit" or "launchd-compatible" parameter, or whatever, 
that stops ResinBoot from exiting. But presumably that would just eat up a 
small chunk of memory for no reason other than to allow compatibility with 
OSX's launchd. Unless it's a security risk, I think using AbandonProcessGroup 
is preferable. I guess the other option would be to abandon ResinBoot and fold 
its behavior directly into the WatchDog.

Rob

> 
> -- Scott
>> 
>> Unfortunately, from what I can tell, this is exactly what Resin 4.x 
>> does. The ResinBoot class is responsible for creating the WatchDog 
>> process, and the WatchDog is what creates and then monitors the main 
>> Resin process, but after the WatchDog starts, ResinBoot exits so 
>> launchd kills the child processes.
>> 
>> So what's a girl to do? I don't know. I'm not a girl. But here's what 
>> I did.
>> 
>> Buried down in an Apple Developer Connection document, /Daemons and 
>> Agents/, is a section titled "Careful With That Fork, Eugene" 
>> <http://j.mp/bHw3XZ>. That's the section that explains how launchd 
>> will kill child processes if the original process exits. But it also 
>> lists a few work-arounds. The first two are specific to daemon and 
>> probably not doable for Resin, at least not without mucking around 
>> with Resin and rebuilding it. But the third, and of course 
>> the "least-preferable" by Apple's standards, is to use the 
>> AbandonProcessGroup property in Resin's startup plist file.
>> 
>> Success!
>> 
>> Once you have your .plist file created (easy with Lingon), you can 
>> either edit it directly (it should be in /Library/LaunchDaemons), or 
>> within Lingon switch into "Expert Mode" and choose the 
>> /AbandonProcessGroup/ parameter from the "Insert parameter..." drop 
>> down. It will look like this in the plist file:
>> 
>>    <key>AbandonProcessGroup</key>
>>    <true/>
>> 
>> Here's the definition of AbandonProcessGroup:
>> 
>> AbandonProcessGroup <boolean>
>> When a job dies, launchd kills any remaining processes with the 
>> same process group ID as the job. Setting this key to true disables 
>> that behavior.
>> 
>> I can't say this is the best/only solution, but it worked for me.
>> 
>> Rob
>> 
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> 
> 
> 
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