xyuanlu commented on code in PR #2986:
URL: https://github.com/apache/helix/pull/2986#discussion_r1924494364


##########
helix-core/src/main/java/org/apache/helix/cloud/topology/FaultZoneBasedVirtualGroupAssignmentAlgorithm.java:
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@@ -0,0 +1,195 @@
+package org.apache.helix.cloud.topology;
+
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Map;
+import java.util.PriorityQueue;
+import java.util.Queue;
+import java.util.Set;
+import java.util.TreeSet;
+import java.util.stream.Collectors;
+
+import org.apache.commons.math3.util.Pair;
+
+import static org.apache.helix.util.VirtualTopologyUtil.computeVirtualGroupId;
+
+/**
+ * A virtual group assignment algorithm that assigns zones and their instances 
to virtual groups
+ * a way that preserves existing zone-to-group assignments whenever possible, 
and balances any
+ * remaining unassigned zones across the least-loaded groups. If the requested 
number of groups
+ * differs from the existing assignment, a new distribution is computed. 
Otherwise, if a zone
+ * already exists in the provided assignment, all its instances (including 
newly discovered ones)
+ * are placed in the same group, ensuring no zone is split across multiple 
virtual groups.
+ */
+public class FaultZoneBasedVirtualGroupAssignmentAlgorithm implements 
VirtualGroupAssignmentAlgorithm {
+
+  private static final FaultZoneBasedVirtualGroupAssignmentAlgorithm _instance 
=
+      new FaultZoneBasedVirtualGroupAssignmentAlgorithm();
+
+  private FaultZoneBasedVirtualGroupAssignmentAlgorithm() {
+  }
+
+  public static FaultZoneBasedVirtualGroupAssignmentAlgorithm getInstance() {
+    return _instance;
+  }
+
+  @Override
+  public Map<String, Set<String>> computeAssignment(int numGroups, String 
virtualGroupName,
+      Map<String, Set<String>> zoneMapping, Map<String, Set<String>> 
virtualZoneMapping) {

Review Comment:
   nit: also please align naming, we have Physical zone and Virtual group I 
think. Virtual zone is confusing. 



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