zhengruifeng commented on a change in pull request #27758: [SPARK-31007][ML] 
KMeans optimization based on triangle-inequality
URL: https://github.com/apache/spark/pull/27758#discussion_r386812970
 
 

 ##########
 File path: 
mllib/src/main/scala/org/apache/spark/mllib/clustering/DistanceMeasure.scala
 ##########
 @@ -234,6 +342,39 @@ private[spark] object EuclideanDistanceMeasure {
 }
 
 private[spark] class CosineDistanceMeasure extends DistanceMeasure {
+
+  /**
+   * @return Radii of centers. If distance between point x and center c is 
less than
+   *         the radius of center c, then center c is the closest center to 
point x.
+   *         For Cosine distance, it is similar to Euclidean distance. 
However, here
+   *         radian/angle is used instead of Cosine distance: for center c, 
finding
+   *         its closest center, computing the radian/angle between them, 
halving the
+   *         radian/angle, and converting it back to Cosine distance at the 
end.
+   */
+  override def computeRadii(centers: Array[VectorWithNorm]): Array[Double] = {
+    val k = centers.length
+    if (k == 1) {
+      Array(Double.NaN)
+    } else {
+      val distances = Array.fill(k)(Double.PositiveInfinity)
+      var i = 0
+      while (i < k) {
+        var j = i + 1
+        while (j < k) {
+          val d = distance(centers(i), centers(j))
+          if (d < distances(i)) distances(i) = d
+          if (d < distances(j)) distances(j) = d
+          j += 1
+        }
+        i += 1
+      }
+
+      // d = 1 - cos(x)
+      // r = 1 - cos(x/2) = 1 - sqrt((cos(x) + 1) / 2) = 1 - sqrt(1 - d/2)
+      distances.map(d => 1 - math.sqrt(1 - d / 2))
 
 Review comment:
   In short, cos_distance do not obey triangle inequality, so we can **NOT** 
say:
   If cos_distance(b,x) < cos_distance(b,c)/2, then cos_distance(b,x) < 
cos_distance(c,x)
   
   
   However, the arc distance (or angle) obeys `Each side of a spherical 
triangle is less than the sum of the other two.`, then we can get a angular 
bound, and then a cos_distance bound:
   if point cos_distance(b,x) < 1 - sqrt{ 1 - cos_distance(b,c) / 2 }, then 
cos_distance(b,x) < cos_distance(c,x) 

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