wbo4958 opened a new pull request, #37855:
URL: https://github.com/apache/spark/pull/37855

   ### What changes were proposed in this pull request?
   
   ``` scala
   val df = spark.range(0, 100, 1, 50).repartition(4)
   val v = df.rdd.mapPartitions { iter => {
           Iterator.single(iter.length)
   }.collect()
   println(v.mkString(","))
   ```
   
   The above simple code outputs `50,0,0,50`, which means there is no data in 
partition 1 and partition 2.
   
   The RoundRobin seems to ensure to distribute the records evenly *in the same 
partition*, and not guarantee it between partitions.
   
   Below is the code to generate the key
   
   ``` scala
         case RoundRobinPartitioning(numPartitions) =>
           // Distributes elements evenly across output partitions, starting 
from a random partition.
           var position = new 
Random(TaskContext.get().partitionId()).nextInt(numPartitions)  
           (row: InternalRow) =>
   {         // The HashPartitioner will handle the `mod` by the number of 
partitions  
            position += 1        
            position        
    }
   ```
   
   In this case, There are 50 partitions, each partition will only compute 2 
elements. The issue for RoundRobin here is it always starts with position=2 to 
do the Roundrobin.
   
   See the output of Random
   ``` scala
   scala> (1 to 200).foreach(partitionId => print(new 
Random(partitionId).nextInt(4) + " "))  // the position is always 2.
   2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 
2 2 
   ```
   
   Similarly, the below Random code also outputs the same value, 
   
   ``` scala
   (1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(2) + 
" "))
   (1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(4) + 
" "))
   (1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(8) + 
" "))
   (1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(16) 
+ " "))
   (1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(32) 
+ " "))
   ```
   
   Consider partition 0, the total elements are [0, 1], so when shuffle writes, 
for element 0, the key will be (position + 1) = 2 + 1 = 3%4=3, the element 1, 
the key will be (position + 1)=(3+1)=4%4 = 0
   consider partition 1, the total elements are [2, 3], so when shuffle writes, 
for element 2, the key will be (position + 1) = 2 + 1 = 3%4=3, the element 3, 
the key will be (position + 1)=(3+1)=4%4 = 0
    
   
   The calculation is also applied for other left partitions since the starting 
position is always 2 for this case.
   
   So, as you can see, each partition will write its elements to Partition [0, 
3], which results in Partition [1, 2] without any data.
   
   
   This PR changes the starting position of RoundRobin. The default position 
calculated by `new Random(partitionId).nextInt(numPartitions)` may always be 
the same for different partitions, which means each partition will output the 
data into the same keys when shuffle writes, and some keys may not have any 
data in some special cases.
   
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   ### Why are the changes needed?
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   The PR can fix the data skew issue for the special cases.
   
   
   
   ### Does this PR introduce _any_ user-facing change?
   <!--
   Note that it means *any* user-facing change including all aspects such as 
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   If yes, please clarify the previous behavior and the change this PR proposes 
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   If possible, please also clarify if this is a user-facing change compared to 
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   If no, write 'No'.
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   No
   
   
   ### How was this patch tested?
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   -->
   
   
   Will add some tests and watch CI pass
   


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