wbo4958 opened a new pull request, #37855:
URL: https://github.com/apache/spark/pull/37855
### What changes were proposed in this pull request?
``` scala
val df = spark.range(0, 100, 1, 50).repartition(4)
val v = df.rdd.mapPartitions { iter => {
Iterator.single(iter.length)
}.collect()
println(v.mkString(","))
```
The above simple code outputs `50,0,0,50`, which means there is no data in
partition 1 and partition 2.
The RoundRobin seems to ensure to distribute the records evenly *in the same
partition*, and not guarantee it between partitions.
Below is the code to generate the key
``` scala
case RoundRobinPartitioning(numPartitions) =>
// Distributes elements evenly across output partitions, starting
from a random partition.
var position = new
Random(TaskContext.get().partitionId()).nextInt(numPartitions)
(row: InternalRow) =>
{ // The HashPartitioner will handle the `mod` by the number of
partitions
position += 1
position
}
```
In this case, There are 50 partitions, each partition will only compute 2
elements. The issue for RoundRobin here is it always starts with position=2 to
do the Roundrobin.
See the output of Random
``` scala
scala> (1 to 200).foreach(partitionId => print(new
Random(partitionId).nextInt(4) + " ")) // the position is always 2.
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2
```
Similarly, the below Random code also outputs the same value,
``` scala
(1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(2) +
" "))
(1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(4) +
" "))
(1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(8) +
" "))
(1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(16)
+ " "))
(1 to 200).foreach(partitionId => print(new Random(partitionId).nextInt(32)
+ " "))
```
Consider partition 0, the total elements are [0, 1], so when shuffle writes,
for element 0, the key will be (position + 1) = 2 + 1 = 3%4=3, the element 1,
the key will be (position + 1)=(3+1)=4%4 = 0
consider partition 1, the total elements are [2, 3], so when shuffle writes,
for element 2, the key will be (position + 1) = 2 + 1 = 3%4=3, the element 3,
the key will be (position + 1)=(3+1)=4%4 = 0
The calculation is also applied for other left partitions since the starting
position is always 2 for this case.
So, as you can see, each partition will write its elements to Partition [0,
3], which results in Partition [1, 2] without any data.
This PR changes the starting position of RoundRobin. The default position
calculated by `new Random(partitionId).nextInt(numPartitions)` may always be
the same for different partitions, which means each partition will output the
data into the same keys when shuffle writes, and some keys may not have any
data in some special cases.
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### Why are the changes needed?
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The PR can fix the data skew issue for the special cases.
### Does this PR introduce _any_ user-facing change?
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No
### How was this patch tested?
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Will add some tests and watch CI pass
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