call for participation Interactive Digital Cinema Workshop ZKM, Karlsruhe October 19 =AD October 25 2006
Besides effecting production, distribution and projection technologies and procedures the rollout of digital cinema will enable interactive experiences in cinemas even without further major financial investments. During this intense 5 day-workshop participants will explore the potential for new interactive film theatre experiences starting with a look back at early interactive cinema projects and building on advances in interactive technologies and media usage. (keywords: multi-user <=AD> single location/several networked locations, live-gaming, VJing, machinima, group-interaction, live cinema, databased narratives, ad-hoc customization of content, live audience participation, expanded cinema, d-cinema-alternate content...) sagasnet workshops are aiming in the first place at professionals (developers, writers, producers, designers, programmers, artists, researchers...) coming from MEDIA member countries. Applicants coming from other countries please contact the sagasnet office for details. application forms: www.sagas.de There is a limited budget for scholarships available. Timetable: see below Best regards, Brunhild Bushoff If you do not want to receive emails from [EMAIL PROTECTED] any longer, please reply to this note with the subject 'unsubscribe' . Thanks! sagasnet Bavariafilmplatz 7=20 D-82031 Muenchen-Gruenwald tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de http://www.sagas.de e-mail [EMAIL PROTECTED] [EMAIL PROTECTED] Skype brunhildbushoff =20 a non profit initiative to further interactive content creation in the frame of the MEDIA Programme TRAINING Interactive Digital Cinema Workshop Preliminary Timetable Thursday, October 19 2006 Arrival 7.00 p.m. Meet & Greet Friday, October 20 2006 9.15 a.m. Brunhild Bushoff (sagasnet) Opening Speech 9.30 a.m. Greg Roach Introductionary Session Part 1 Identifying the opportunity How digital projection, next generation platforms and the growing pervasiveness of interactivity are combining to create a unique, new opportunity for filmmakers. What separates digital interactive cinema from games, interactive narrative or other forms of new media. The overview will then be followed by a detailed examination of Sony's failed InterFilm project. We'll also look at a brief overview of interactive cinema in general and examine the range of expectations audiences are likely to bring to the genre. 11.00 a.m. Chris Hales Kinoautomat Rediscovered This presentation will explain and contextualise the world=B9s first interactive film system, =8CKinoautomat, which ran for several hundred performances at the Expo=B967 in Montreal. Created in Czechoslovakia as the brainchild of Raduz Cincera, the film=B9s seminal interaction and narrative scheme has been much discussed in the academic literature - despite the fact that it had never been publicly performed since 1974. Interactive cinema was most certainly kick-started by the Kinoautomat, even though it predated the use of digital technology (it was shot on film and shown using synchronised projectors). Although Mr Cincera himself died a few years ago, I have conducted research in Prague in collaboration with his eldest daughter to author an interactiv= e DVD using the original material of the film (which was actually entitled "A Man and his House") and have edited a book of 120 pages around the subject of Kinoautomat. Additionally, in February 2006 a =8Clive=B9 screening was produced at the National Film Theatre in London. The presentation will include a run-through of the DVD. www.kinoautomat.org .. REZONE http://re-lab.lv/rezone ::::::::::::::::::::::::::::::::::::::::::::::::: .. WWW: http://rixc.lv/mailman/listinfo/rezone
