Mirco, thank ou very much, but now I also found some examples and manages to write gtk app with opengl widget. Screenshot at ubuntuforums shows GTK not SDL app.
I understand gtk more and more and found many examples to read. My problem is that only C plugin for RB I found is visualization plugin. This plugin-related code is not very hard but there is lots of Gstreamer related things I don't undestand (and I don't want at the moment). I think it's a little step to get rid of visualization and show drawing area with gl capacity. I'm just not able to do this step and I'm also a little rush-headed person (I you probably found out) so after work I'm sitting in front of computer and freaking-out. I should finish my masters thesis :) but I'm not doing this because I feel like I'm loosing my war with GTK :):). It's just another opportunity to lean patience and humbleness so please don't take my posts so seriously. Thank you very much, Bartek On Fri, Feb 15, 2008 at 10:49 AM, Mirco Müller <[EMAIL PROTECTED]> wrote: > Am Freitag, den 15.02.2008, 10:11 +0100 schrieb Bartosz Wiklak: > > > > I also would be happy to spend some of my free time to develop > > something for other. But for now I'm spending almost all my free time > > trying to get some info that is just not available. > > It is a little annoying for me and also for other people who would > > like to do something with me and they cant because I'm sitting in > > front of my computer all week. > > This feeling I also know very well. It can happen depending on what > area of Linux desktop-development you tap into. With time you get a > better understanding how to cope with such situations. > > Also don't forget that until not too long ago the only real solid > OpenGL-solution on the Linux-desktop was the combination of > nvidia-hardware and their proprietary driver. Setups like those had to > be regarded as a small section of the whole Linux-desktop user-base. Lot > and lots of people want or need to stick to pure OpenSource solutions. > In this area solid OpenGL was not a commodity. Thankfully this changed > and its getting better. > > That's a reason "graphics/OpenGL-related" development information for > GNOME isn't as wide-spread as one would like. Usually you only find pure > OpenGL-documentation or small bits on GLX. Both of which are not really > useful for people who want to do clean and native gtk+/GNOME-based > development incorporating OpenGL. > > But these days things are changing rapidly and a nice example of a > good > documentation effort is here... > > > http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/index.html > > A pure gtk+-introduction you are able to find here... > > http://www.gtk.org/documentation.html > > If you have an nvidia-based graphics-card and use their binary driver > you might also enjoy messing around with this here... > > http://macslow.thepimp.net/?p=153 > > > > Best regards... > > Mirco "MacSlow" Müller > > _______________________________________________ rhythmbox-devel mailing list [email protected] http://mail.gnome.org/mailman/listinfo/rhythmbox-devel
