APintex,

Acabei à pouco tempo de ler 2 bons livros de desenvolvimento Android.
Já desenvolvi diversas ANE's para Android e já me sinto suficientemente
confortável para desenvolver qualquer app para Android ou mesmo ANE.

Em breve gostaria de entrar no desenvolvimento nativo para iOS (tanto apps
como ANE's) e aqui ficam algumas dúvidas:
1. Não faz sentido nesta altura do campeonato investigar em Objective-C
(thank you god);
2. Será que não vale a pena esperar por um bom livro que seja uma
compilação do desenvolvimento Swift (de preferência em PT). Ainda não vi
nenhum na Fnac;
3. Será que irá ser possível desenvolver ANE's com swift. Penso que aqui a
única coisa que falta é a lib que actualmente é para Objective-C (para
alguém transcrever tem de saber bem Objective-C) ou será possível usar a
actual ?

As minhas expectativas são:
- Dentro de 1 ano o iOS8 tenha mais de 80% de market share para valer a
pena;
- Existam bons livros e exemplos;
- Exista um lib para Swift (a Adobe tem de fazer) ou ser possível usar a
actual (não sei);
- Exista uma framework para Bluetooth LE (para mim é importante) tal como
já existe com Objective-C ou se possa usar as actuais.



2014-09-04 15:58 GMT+01:00 APintex Gmail <[email protected]>:

>
> António Pinto
> [email protected]
>
>
>
> http://realm.io/news/swift-enums-pattern-matching-generics/
>
> Sign up to be notified of future videos
>
> We won't email you for any other reason, ever.
>  ------------------------------
> Enums (0:40)
>
> Enums are a kind of abstraction that allow you to give a variable one
> value among several related values. For example, when building a state
> machine you could have an enum that describes the state of an object from a
> set number of states. There are three types of enums in Swift.
> Basic Enum (1:12)
>
> The most basic Swift enum simply has a bunch of cases and is declared
> using the enum key word. In this example, the enum is called Direction and
> can only be one of the four provided cases. To declare an enum, you use the
> enum name, followed by a dot and then one of the possible values. Unlike in
> Objective-C or C, enums are not typedefs of aliases for integers.
>
> enum Direction {
>   case North
>   case South
>   case East
>   case West }
> let myDirection = Direction.North
>
> Raw Value Enum (2:00)
>
> The second type of Swift enum is a "raw value" enum, which is the same as
> the basic enum but has additional raw values associated with each case. In
> this enum Title, each case has an associated string that is the name for
> the title. Important to note is that the raw value and the enum itself are
> not interchangeable. The toRaw and fromRaw methods help to go between the
> value and the enum.
>
> enum Title : String {
>   case CEO = "Chief Executive Officer"
>   case CTO = "Chief Technical Officer"
>   case CFO = "Chief Financial Officer"}
> let myTitle = Title.CEO let myString : String = Title.CEO.toRaw() let 
> anotherTitle : Title =
>   Title.fromRaw("Chief Executive Officer")!
>
> For integer type raw enums, integer numbering remains implicit if you do
> not specify values. Swift automatically counts up from the last provided
> explicit value. This can be seen in the following example:
>
> enum Planet : Int {
>   case Mercury = 1
>   case Venus, Earth, Mars // 2, 3, 4
>   case Jupiter = 100
>   case Saturn, Uranus, Neptune // 101, 102, 103 }
>
> Associated Value Enum (3:52)
>
> The third type of enum is one with associated values. Each case in the
> enum can carry associated data. In this example from the Swift book, the
> bar code enum allows you to associate different QR codes with different
> strings.
>
> enum Barcode {
>   case UPCA(sys: Int, data: Int, check: Int)
>   case QRCode(String) }
> let myUPC =
>   Barcode.UPCA(sys: 0, data: 27917_01919, check: 2) let myQRCode =
>   Barcode.QRCode("http://example.com";)
>
> Associated values are especially useful in handling JSON, because arrays
> and dictionaries are actually types. Thus, you can create an enum to
> represent a JSON structure as a tree, with JSON nodes wrapping different
> types.
>
> enum JSONNode {
>   case NullNode
>   case StringNode(String)
>   case NumberNode(Float)
>   case BoolNode(Bool)
>   case ArrayNode([JSONNode])
>   case ObjectNode([String:JSONNode]) }
> let x : JSONNode = .ArrayNode(
>   [.NumberNode(10.0),
>   .StringNode("hello"),
>   .BoolNode(false)])
>
> Switch Statements (Pattern Matching) (6:17)
>
> Switch statements is where most of the pattern matching functionality in
> Swift comes from. A basic switch statement looks very similar to an
> Objective-C switch statement, where there is a clause followed by cases.
> Two things to note: Swift switches don't have breaks, so for old style
> fallthrough behaviour, your code must have an explicit use of the keyword
> fallthrough. Switch statements must also be comprehensive, so default cases
> are required, which may help prevent errors.
>
> let value = 10switch value { case 10: println("ten") case 20: 
> println("twenty") case 30: println("thirty") default: println("another 
> number") }
>
> Ranges (8:35)
>
> In Swift, you can also pattern match on anything that's comparable. You
> can even match strings now to a case (and printout emojis for a fun parlor
> trick!). Anything that can be compared with the double equals operator can
> be matched. Swift also allows matching on ranges, where ranges can be the
> pattern inside a switch state.
>
> let v: UInt = 10switch v { case 0...9: println("Single digit") case 10...99: 
> println("Double digits") case 100...999: println("Triple digits") default: 
> println("4 or more digits") }
>
> Tuples (9:00)
>
> Tuples are composite data types - they contain multiple elements that can
> all be of different types. A tuple is then represented by the types of its
> elements. In this tuple-based switch statement, a tuple is the input. Each
> element in the pattern tuple is actually a sub-pattern, so you can match
> against patterns in each element. The underscore represents a "I don't
> care" value. In this example, the last case functions as a default because
> the (_, _) says the same thing as a default - none of the other cases
> match, and we don't care about other possible values.
>
> let person = ("Helen", 25) switch person { case ("Helen", let age):
>   println("Your name is Helen, and you are \(age)" + " years old") case (_, 
> 13...19):
>   println("You are a teenager") case ("Bob", _):
>   println("You are not a teenager, but your name" + " is Bob.") case (_, _):
>   println("no comment") }
>
> Binding in Cases (10:56)
>
> If you have case statements, there may be associated data that needs to be
> used in the case statement body. The let binding is how you can do that.
> The first two cases in this example take the tuple elements and create the
> bindings X and Y to represent those elements.
>
> let myTuple = ("abcd", 1234) switch myTuple { case let (x, y):
>   "The string in 'x' is \(x); " + "the integer in 'y' is \(y)"case (let x, 
> let y):
>   "Another way to do the exact same thing"case (_, let y):
>   "We don't care about the string in 'x', " + "but the integer in 'y' is 
> \(y)"}
>
> Enums (12:22)
>
> You can also switch on enums, but for enums with values wrapped inside,
> switch statements are the only way you can access those values. The
> following switch statement uses let to bind each case and use the value.
>
> enum ParseResult {
>   case NumericValue(Int)
>   case Error(String) }
> let a = ParseResult.NumericValue(1) switch a { case let .NumericValue(v):
>   "Success; numeric value is \(v)"case .Error(let err):
>   "Failed; error message is \(err)"}
>
> Types (13:20)
>
> The main type of switch is the type/sub-class pattern. If your switch
> conditional in this clause is a class, then class will have sub- or
> superclasses. In this example, the UIView is matched against the different
> possible types of views: UIImageView, UILabel, and UITableView. The "as"
> keyword differs from the "is" keyword in that "as" allows you to use the
> let binding and do something with myView, while "is" is used simply to
> check the type.
>
> let myView : UIView = getView() switch myView { case is UIImageView:
>   println("It's an image view")case let lbl as UILabel:
>   println("It's a label, with text \(lbl.text)") case let tv as UITableView:
>   println("It's a table view, with"+ " \(tv.numberOfSections()) sections") 
> default:
>   println("It's some other type of view") }
>
> where clause (14:33)
>
> Another important thing about switch statements is the where cause. This
> clause can be added to any case and acts as a boolean expression that
> returns true or false. The case is then taken only if this where clause
> returns true. This switch example relies not on pattern matching but
> instead on these where clauses, following through with the case if myView
> is of a certain size or other characteristic.
>
> let myView : UIView = getView() switch myView { case _ where 
> myView.frame.size.height < 50:
>   println("Your view is shorter than 50 units") case _ where 
> myView.frame.size.width > 20:
>   println("Your view is at least 50 units tall," + " and is more than 20 
> units wide") case _ where
>   myView.backgroundColor == UIColor.greenColor():
>   println("Your view is at least 50 units tall," + " at most 20 units wide, 
> and is green.") default:
>   println("I can't describe your view.") }
>
> Expression Operator (15:28)
>
> A final important feature in Swift is the expression operator.
>
> func ~=(pattern: Type1, value: Type2) -> Bool
>
> This operator takes the pattern and the value, and then uses pattern
> matching to return true or false. It can be overloaded as well to implement
> custom matching behaviour. The following piece of code is Swift pseudo-code
> to demonstrate what you could build. In an array four elements long, you
> could create cases that matched any combination of the elements.
>
> let myArray = [1, 2, 4, 3]switch myArray { case [..., 0, 0, 0]:
>   doSomething()case [4, ...]:
>   doSomething() case [_, 2, _, 4]:
>   doSomething() case [_, _, 3, _]:
>   doSomething() case [_, _, _, 3]:
>   doSomething() default:
>   doDefault() }
>
> Expression Patterns (17:42)
>
> The following extended example is a custom implementation of the pattern
> match operator. This custom operator turns the elements of an array into
> the enum values.
>
> enum WCEnum {
>   case Wildcard
>   case FromBeginning
>   case ToEnd
>   case Literal(Int) }
> func ~=(pattern: [WCEnum], value: [Int]) -> Bool {
>   var ctr = 0
>   for currentPattern in pattern {
>     if ctr >= value.count || ctr < 0 { return false }
>     let currentValue = value[ctr]
>     switch currentPattern {
>     case .Wildcard: ctr++
>     case .FromBeginning where ctr == 0:
>       ctr = (value.count - pattern.count + 1)
>     case .FromBeginning: return false
>     case .ToEnd: return true
>     case .Literal(let v):
>       if v != currentValue { return false }
>       else { ctr++ }
>     }
>   }
>   return true}
>
> Protocols (21:06)
>
> In order to understand generics, you have to understand protocols, which
> are something that existed in Objective-C as well. Protocols are basically
> a contract that can define nothing at all or any number of methods and
> properties. However, protocols can't have any implementation details - they
> can only have method signatures and property names. MyProtocol in this code
> defines just one property as requiring a getter and setter, as well as one
> method.
>
> protocol MyProtocol {
>   var someProperty : Int { get set }
>   func barFunc (x: Int, y: Int) -> String}
>
> Types can conform to none, one, or multiple protocols. Protocols can also
> inherit from other protocols, thereby getting all the parent protocol's
> methods and properties.
> Conformance (23:18)
>
> With protocols, you can make classes, structs, and enums conform to them.
> By making a type conform to a protocol, you are telling the compiler that
> your type will match the definitions set in the protocol. MyClass conforms
> to MyProtocol in providing implementations that match.
>
> class MyClass {
>   // Nothing here...
>   // This won't compile!}
> class MyClass : MyProtocol {
>   var myProperty : Int = 0
>   // Property conformance
>   func barFunc (x: Int, y: Int) -> String {
>     return "\(x) + \(y) = \(x + y)"
>   }
>   var someProperty : Int {
>   get {
>     return myProperty
>   }
>   set {
>     myProperty = newValue
>   }
>   } }
>
> Uses (24:06)
>
> There are a few reasons you may want to use protocols. The first reason is
> parent-child relationships, where you don't want all the children to have a
> specific class of a parent. For example, UITableView comes with Cocoa and
> is a list of objects that specifies the number and content of cells. For
> the delegate to provide that information, it just has to implement the
> protocol which has methods for the cells. This way, you can avoid
> specifying the delegate as a sub-class of a class.
>
> A second major use for protocols can be seen in the Swift Standard
> Library, where they add functionality to a type, piece by piece. Equatable,
> LogicValue, and AbsoluteValuable are all protocols that are implemented by
> different types in the library. The LogicValue protocol has a method that
> takes an object and turns it into true or false, so if you create a custom
> type and implement this protocol, you can use that type in an if
> statement's clause.
>
> One final use for protocols is to allow different types to be described by
> the same generic type parameter. For example, if you wanted to put
> different types into an array, you could give the objects a protocol and
> then declare the array with the protocol. You then have an array of
> equatables and anything that conforms to the equatable in that array can be
> added.
>
> protocol JSONType { } extension String : JSONType { } extension Float : 
> JSONType { } extension Bool : JSONType { } extension Array : JSONType { } 
> extension Dictionary : JSONType { }
> let b : Array<JSONType> = [10.1, 10.2, "foo"] let a : Array<JSONType> = 
> [10.0, "bar", false, b]
>
> Generics (28:36)
>
> Generics did not exist in Objective-C. THey are basically the statically
> typed languages' answer to the flexibility of dynamically typed languages.
> Generics are used to allow you to use the same code for different types.
> The type parameter  allows you to do this generically.
>
> func swapItems<T>(inout this: T, inout that: T) {
>  let tempThis = this
>  this = that
>  that = tempThis }
>
> With generics, you can also enforce more constraints, as in the following
> example. The ": Equatable" allows you to constrain T to any type that
> conforms to Equatable, or is valid with the double equals operator.
>
> func firstAndLastAreEqual<T : Equatable>
>  (someArray: Array<T>) -> Bool {
>  let first = someArray[0]
>  let last = someArray[someArray.count - 1]
>  return first == last }
>
> You can also use generics for either functions or type declarations. Type
> information is available at runtime, which is helpful. The compiler can
> optimize by creating specific versions for each type that's being used
> (like C++ templates), but it can also fall back to the generic
> implementation.
> Extended Example (33:56)
>
> In the extended example, the goal was to create a function that was
> typesafe and could handle every case that involved the following types:
> Array, Dictionary, SquareMatrix, TreeNode. The function was to take a
> collection of one of the above types, take an array, and append the items
> in that collection to the array.
>
> A protocol was defined to specify that a type can give back all of the
> elements inside of it. You have containers that can implement
> "AllElements". On a generic level, you might need to know the type of the
> elements inside the collection, and so a wildcard is called "ElementType".
> And so, you specify the element type when you implement the function
> itself.
>
> protocol AllElements {
>   typealias ElementType
>   // Return an array containing all the objects
>   // in the collection
>   func allElements() -> Array<ElementType> }
>
> Another thing you can use is the NilLiteral protocol, the point of which
> is to take nil and turn it into something equivalent to nil in that type.
> For an int, it would return 0, or maybe for a string, it would return "".
> In the following example, you would want it to return something of type
> self.
>
> protocol NilLiteralConvertible {
>   class func convertFromNilLiteral() -> Self}
>
> Extensions then add methods, computed properties, and protocol conformance
> to existing types. Array and SquareMatrix are both fairly straightforward -
> you just return the arrays themselves. For the Dictionary, you iterate
> through all the elements, create a buffer, and return it with the elements
> inside. Finally, for the tree, you go through the tree in a recursive
> traversal and again add the elements to a buffer.
>
> Put together, the final function appendToArray calls AllElements and gives
> "a", which is an array with all the elements on the source. Then each of
> those elements is just added to the array in "dest". This works because the
> generic argument "T" has to implement AllElements, and U has been
> constrained to the same type as T. The where clause is included in case you
> want to do more than have this type implement one protocol. Before the
> where, you declare type arguments, which can conform to either one or none
> protocols. If you want T to conform to 2+ protocols, add a "where" clause
> to constrain. You can then constrain any free type arguments you declared
> earlier and any associated types associated with the type arguments via
> protocols (e.g. T.SomeType).
>
> func appendToArray
>   <T: AllElements, U where U == T.ElementType>
>   (source: T, inout dest: Array<U>) {
>
>   let a = source.allElements()
>   for element in a {
>     dest.append(element)
>   } }
> var buffer = ["a", "b", "c"] appendToArray([1: "foo", 2: "bar"], &buffer)
>
> Now you've created five methods for this one process. In actuality, you
> would have your containers implement Sequence and use a for-in loop to go
> through all the elements. This requires knowledge of Generators,
> EnumerateGenerators, and other material.
> Q&A (46:05)
>
> *Q: In the extension example, are we extending all arrays of anything?*
> Austin: Yes, which is why this is a bad idea in practice. You can't
> actually say that you only want arrays with JSON type objects to also
> implement JSON array, which is needed to ensure that you have valid JSON.
>
> *Q: Is the type T built-in? Where does it come from?*
> Austin: T is actually coming from the declaration of array. If you
> command-click an array in XCode, the declaration of the array shows that it
> declares a generic argument T that has some constraints.
>
> *Q: Is there any kind of trace for generics and the way it works? Is it
> traceable to an existing language or is it brand-new?*
> Austin: I don't know the answer, but I'm sure there are precedents.
> Generics in Swift kind of de-emphasize object oriented programming because
> they're built more around protocols than around class hierarchies. You
> might get a closer procedent if you looked at Haskell.
>
> *Q: What is the exclamation point used for?*
> Austin: The exclamation mark is for optionals. Everything in Swift is
> non-nilable by default, so if you want to set something to nil, it must be
> declared as an optional. The question mark after the type signifies this.
> Then, the exclamation mark, or bang, takes the value out of the optional so
> you can use it.
>
> *Q: Is there something like value template parameters in Swift? Or should
> we just type in, type template?*
> Austin: I don't think so, I don't think Swift generics are as powerful.
>
> *Q: Can you explain let? It seemed like it would sometimes check the case
> and othertimes it would set it to the constant.*
> Austin: A let pattern kind of matches everything, but also takes a value
> and puts it in the constant for later use. When we use "as", it both checks
> the type and also puts it in the constant.
> ------------------------------
>  Sign up to be notified of future videos
>
> We won't email you for any other reason, ever.
>
>  --
> Recebeu esta mensagem porque subscreveu ao grupo "Mailing List da
> Comunidade Portuguesa de Rich Internet Applications - www.riapt.org" do
> Grupos do Google.
> Para anular a subscrição deste grupo e parar de receber emails do mesmo,
> envie um email para [email protected].
> Para publicar uma mensagem neste grupo, envie um email para
> [email protected].
> Visite este grupo em http://groups.google.com/group/riapt.
> Para mais opções, visite https://groups.google.com/d/optout.
>

-- 
Recebeu esta mensagem porque está inscrito no grupo "Mailing List da Comunidade 
Portuguesa de Rich Internet Applications - www.riapt.org" dos Grupos do Google.

Para anular a subscrição deste grupo e parar de receber emails do mesmo, envie 
um email para [email protected].
Para publicar uma mensagem neste grupo, envie um e-mail para 
[email protected].
Visite este grupo em http://groups.google.com/group/riapt.
Para mais opções, consulte https://groups.google.com/d/optout.

Responder a