É como eu. Na realidade acredito que a maioria esteja no mesmo barco. Para
coisas a sério ainda não.
Quem já trabalha à anos com Objective-C, irá continuar mesmo após o Swift
se tornar uma realidade viável.

Terminei o meu primeiro projecto HTML5 e correu muito bem. No final demorei
muito menos tempo do que previa e já tenho agora uma base para fazer o
próximo mais rapidamente.

Quando houver tempo irei recriar um projecto em Flex com HTML5 e mais tarde
outro (se isto algum dia vier a acontecer) e depois disso acho que não
voltarei a usar o Flash !

O AIR vou continuar a usar e abusar e também muito código nativo com
Android.

Também acho que o Swift será uma realidade para mim só para o ano que vem !


2014-09-04 16:48 GMT+01:00 Apintex <[email protected]>:

> Hugo, para já é pura curiosidade no Swift. Instalei o Xcode 6 beta e nem o
> abri. :(
> Vou vendo alguns exemplos para ir aprendendo alguma coisa e partilho com
> vocês os que acho importantes.
> Estou a terminar um projecto (MoneyEX Pro) e só no início do próximo ano
> começarei a trabalhar com o Swift.
>
> Att,
>
> António Pinto
>
> No dia 04/09/2014, às 16:10, Hugo Ferreira <[email protected]>
> escreveu:
>
> APintex,
>
> Acabei à pouco tempo de ler 2 bons livros de desenvolvimento Android.
> Já desenvolvi diversas ANE's para Android e já me sinto suficientemente
> confortável para desenvolver qualquer app para Android ou mesmo ANE.
>
> Em breve gostaria de entrar no desenvolvimento nativo para iOS (tanto apps
> como ANE's) e aqui ficam algumas dúvidas:
> 1. Não faz sentido nesta altura do campeonato investigar em Objective-C
> (thank you god);
> 2. Será que não vale a pena esperar por um bom livro que seja uma
> compilação do desenvolvimento Swift (de preferência em PT). Ainda não vi
> nenhum na Fnac;
> 3. Será que irá ser possível desenvolver ANE's com swift. Penso que aqui a
> única coisa que falta é a lib que actualmente é para Objective-C (para
> alguém transcrever tem de saber bem Objective-C) ou será possível usar a
> actual ?
>
> As minhas expectativas são:
> - Dentro de 1 ano o iOS8 tenha mais de 80% de market share para valer a
> pena;
> - Existam bons livros e exemplos;
> - Exista um lib para Swift (a Adobe tem de fazer) ou ser possível usar a
> actual (não sei);
> - Exista uma framework para Bluetooth LE (para mim é importante) tal como
> já existe com Objective-C ou se possa usar as actuais.
>
>
>
> 2014-09-04 15:58 GMT+01:00 APintex Gmail <[email protected]>:
>
>>
>>  António Pinto
>> [email protected]
>>
>>
>>
>> http://realm.io/news/swift-enums-pattern-matching-generics/
>>
>> Sign up to be notified of future videos
>>
>> We won't email you for any other reason, ever.
>>  ------------------------------
>> Enums (0:40)
>>
>> Enums are a kind of abstraction that allow you to give a variable one
>> value among several related values. For example, when building a state
>> machine you could have an enum that describes the state of an object from a
>> set number of states. There are three types of enums in Swift.
>> Basic Enum (1:12)
>>
>> The most basic Swift enum simply has a bunch of cases and is declared
>> using the enum key word. In this example, the enum is called Direction and
>> can only be one of the four provided cases. To declare an enum, you use the
>> enum name, followed by a dot and then one of the possible values. Unlike in
>> Objective-C or C, enums are not typedefs of aliases for integers.
>>
>> enum Direction {
>>   case North
>>   case South
>>   case East
>>   case West }
>> let myDirection = Direction.North
>>
>> Raw Value Enum (2:00)
>>
>> The second type of Swift enum is a "raw value" enum, which is the same as
>> the basic enum but has additional raw values associated with each case. In
>> this enum Title, each case has an associated string that is the name for
>> the title. Important to note is that the raw value and the enum itself are
>> not interchangeable. The toRaw and fromRaw methods help to go between the
>> value and the enum.
>>
>> enum Title : String {
>>   case CEO = "Chief Executive Officer"
>>   case CTO = "Chief Technical Officer"
>>   case CFO = "Chief Financial Officer"}
>> let myTitle = Title.CEO let myString : String = Title.CEO.toRaw() let 
>> anotherTitle : Title =
>>   Title.fromRaw("Chief Executive Officer")!
>>
>> For integer type raw enums, integer numbering remains implicit if you do
>> not specify values. Swift automatically counts up from the last provided
>> explicit value. This can be seen in the following example:
>>
>> enum Planet : Int {
>>   case Mercury = 1
>>   case Venus, Earth, Mars // 2, 3, 4
>>   case Jupiter = 100
>>   case Saturn, Uranus, Neptune // 101, 102, 103 }
>>
>> Associated Value Enum (3:52)
>>
>> The third type of enum is one with associated values. Each case in the
>> enum can carry associated data. In this example from the Swift book, the
>> bar code enum allows you to associate different QR codes with different
>> strings.
>>
>> enum Barcode {
>>   case UPCA(sys: Int, data: Int, check: Int)
>>   case QRCode(String) }
>> let myUPC =
>>   Barcode.UPCA(sys: 0, data: 27917_01919, check: 2) let myQRCode =
>>   Barcode.QRCode("http://example.com";)
>>
>> Associated values are especially useful in handling JSON, because arrays
>> and dictionaries are actually types. Thus, you can create an enum to
>> represent a JSON structure as a tree, with JSON nodes wrapping different
>> types.
>>
>> enum JSONNode {
>>   case NullNode
>>   case StringNode(String)
>>   case NumberNode(Float)
>>   case BoolNode(Bool)
>>   case ArrayNode([JSONNode])
>>   case ObjectNode([String:JSONNode]) }
>> let x : JSONNode = .ArrayNode(
>>   [.NumberNode(10.0),
>>   .StringNode("hello"),
>>   .BoolNode(false)])
>>
>> Switch Statements (Pattern Matching) (6:17)
>>
>> Switch statements is where most of the pattern matching functionality in
>> Swift comes from. A basic switch statement looks very similar to an
>> Objective-C switch statement, where there is a clause followed by cases.
>> Two things to note: Swift switches don't have breaks, so for old style
>> fallthrough behaviour, your code must have an explicit use of the keyword
>> fallthrough. Switch statements must also be comprehensive, so default cases
>> are required, which may help prevent errors.
>>
>> let value = 10switch value { case 10: println("ten") case 20: 
>> println("twenty") case 30: println("thirty") default: println("another 
>> number") }
>>
>> Ranges (8:35)
>>
>> In Swift, you can also pattern match on anything that's comparable. You
>> can even match strings now to a case (and printout emojis for a fun parlor
>> trick!). Anything that can be compared with the double equals operator can
>> be matched. Swift also allows matching on ranges, where ranges can be the
>> pattern inside a switch state.
>>
>> let v: UInt = 10switch v { case 0...9: println("Single digit") case 10...99: 
>> println("Double digits") case 100...999: println("Triple digits") default: 
>> println("4 or more digits") }
>>
>> Tuples (9:00)
>>
>> Tuples are composite data types - they contain multiple elements that can
>> all be of different types. A tuple is then represented by the types of its
>> elements. In this tuple-based switch statement, a tuple is the input. Each
>> element in the pattern tuple is actually a sub-pattern, so you can match
>> against patterns in each element. The underscore represents a "I don't
>> care" value. In this example, the last case functions as a default because
>> the (_, _) says the same thing as a default - none of the other cases
>> match, and we don't care about other possible values.
>>
>> let person = ("Helen", 25) switch person { case ("Helen", let age):
>>   println("Your name is Helen, and you are \(age)" + " years old") case (_, 
>> 13...19):
>>   println("You are a teenager") case ("Bob", _):
>>   println("You are not a teenager, but your name" + " is Bob.") case (_, _):
>>   println("no comment") }
>>
>> Binding in Cases (10:56)
>>
>> If you have case statements, there may be associated data that needs to
>> be used in the case statement body. The let binding is how you can do that.
>> The first two cases in this example take the tuple elements and create the
>> bindings X and Y to represent those elements.
>>
>> let myTuple = ("abcd", 1234) switch myTuple { case let (x, y):
>>   "The string in 'x' is \(x); " + "the integer in 'y' is \(y)"case (let x, 
>> let y):
>>   "Another way to do the exact same thing"case (_, let y):
>>   "We don't care about the string in 'x', " + "but the integer in 'y' is 
>> \(y)"}
>>
>> Enums (12:22)
>>
>> You can also switch on enums, but for enums with values wrapped inside,
>> switch statements are the only way you can access those values. The
>> following switch statement uses let to bind each case and use the value.
>>
>> enum ParseResult {
>>   case NumericValue(Int)
>>   case Error(String) }
>> let a = ParseResult.NumericValue(1) switch a { case let .NumericValue(v):
>>   "Success; numeric value is \(v)"case .Error(let err):
>>   "Failed; error message is \(err)"}
>>
>> Types (13:20)
>>
>> The main type of switch is the type/sub-class pattern. If your switch
>> conditional in this clause is a class, then class will have sub- or
>> superclasses. In this example, the UIView is matched against the different
>> possible types of views: UIImageView, UILabel, and UITableView. The "as"
>> keyword differs from the "is" keyword in that "as" allows you to use the
>> let binding and do something with myView, while "is" is used simply to
>> check the type.
>>
>> let myView : UIView = getView() switch myView { case is UIImageView:
>>   println("It's an image view")case let lbl as UILabel:
>>   println("It's a label, with text \(lbl.text)") case let tv as UITableView:
>>   println("It's a table view, with"+ " \(tv.numberOfSections()) sections") 
>> default:
>>   println("It's some other type of view") }
>>
>> where clause (14:33)
>>
>> Another important thing about switch statements is the where cause. This
>> clause can be added to any case and acts as a boolean expression that
>> returns true or false. The case is then taken only if this where clause
>> returns true. This switch example relies not on pattern matching but
>> instead on these where clauses, following through with the case if myView
>> is of a certain size or other characteristic.
>>
>> let myView : UIView = getView() switch myView { case _ where 
>> myView.frame.size.height < 50:
>>   println("Your view is shorter than 50 units") case _ where 
>> myView.frame.size.width > 20:
>>   println("Your view is at least 50 units tall," + " and is more than 20 
>> units wide") case _ where
>>   myView.backgroundColor == UIColor.greenColor():
>>   println("Your view is at least 50 units tall," + " at most 20 units wide, 
>> and is green.") default:
>>   println("I can't describe your view.") }
>>
>> Expression Operator (15:28)
>>
>> A final important feature in Swift is the expression operator.
>>
>> func ~=(pattern: Type1, value: Type2) -> Bool
>>
>>  This operator takes the pattern and the value, and then uses pattern
>> matching to return true or false. It can be overloaded as well to implement
>> custom matching behaviour. The following piece of code is Swift pseudo-code
>> to demonstrate what you could build. In an array four elements long, you
>> could create cases that matched any combination of the elements.
>>
>> let myArray = [1, 2, 4, 3]switch myArray { case [..., 0, 0, 0]:
>>   doSomething()case [4, ...]:
>>   doSomething() case [_, 2, _, 4]:
>>   doSomething() case [_, _, 3, _]:
>>   doSomething() case [_, _, _, 3]:
>>   doSomething() default:
>>   doDefault() }
>>
>> Expression Patterns (17:42)
>>
>> The following extended example is a custom implementation of the pattern
>> match operator. This custom operator turns the elements of an array into
>> the enum values.
>>
>> enum WCEnum {
>>   case Wildcard
>>   case FromBeginning
>>   case ToEnd
>>   case Literal(Int) }
>> func ~=(pattern: [WCEnum], value: [Int]) -> Bool {
>>   var ctr = 0
>>   for currentPattern in pattern {
>>     if ctr >= value.count || ctr < 0 { return false }
>>     let currentValue = value[ctr]
>>     switch currentPattern {
>>     case .Wildcard: ctr++
>>     case .FromBeginning where ctr == 0:
>>       ctr = (value.count - pattern.count + 1)
>>     case .FromBeginning: return false
>>     case .ToEnd: return true
>>     case .Literal(let v):
>>       if v != currentValue { return false }
>>       else { ctr++ }
>>     }
>>   }
>>   return true}
>>
>> Protocols (21:06)
>>
>> In order to understand generics, you have to understand protocols, which
>> are something that existed in Objective-C as well. Protocols are basically
>> a contract that can define nothing at all or any number of methods and
>> properties. However, protocols can't have any implementation details - they
>> can only have method signatures and property names. MyProtocol in this code
>> defines just one property as requiring a getter and setter, as well as one
>> method.
>>
>> protocol MyProtocol {
>>   var someProperty : Int { get set }
>>   func barFunc (x: Int, y: Int) -> String}
>>
>> Types can conform to none, one, or multiple protocols. Protocols can also
>> inherit from other protocols, thereby getting all the parent protocol's
>> methods and properties.
>> Conformance (23:18)
>>
>> With protocols, you can make classes, structs, and enums conform to them.
>> By making a type conform to a protocol, you are telling the compiler that
>> your type will match the definitions set in the protocol. MyClass conforms
>> to MyProtocol in providing implementations that match.
>>
>> class MyClass {
>>   // Nothing here...
>>   // This won't compile!}
>> class MyClass : MyProtocol {
>>   var myProperty : Int = 0
>>   // Property conformance
>>   func barFunc (x: Int, y: Int) -> String {
>>     return "\(x) + \(y) = \(x + y)"
>>   }
>>   var someProperty : Int {
>>   get {
>>     return myProperty
>>   }
>>   set {
>>     myProperty = newValue
>>   }
>>   } }
>>
>> Uses (24:06)
>>
>> There are a few reasons you may want to use protocols. The first reason
>> is parent-child relationships, where you don't want all the children to
>> have a specific class of a parent. For example, UITableView comes with
>> Cocoa and is a list of objects that specifies the number and content of
>> cells. For the delegate to provide that information, it just has to
>> implement the protocol which has methods for the cells. This way, you can
>> avoid specifying the delegate as a sub-class of a class.
>>
>> A second major use for protocols can be seen in the Swift Standard
>> Library, where they add functionality to a type, piece by piece. Equatable,
>> LogicValue, and AbsoluteValuable are all protocols that are implemented by
>> different types in the library. The LogicValue protocol has a method that
>> takes an object and turns it into true or false, so if you create a custom
>> type and implement this protocol, you can use that type in an if
>> statement's clause.
>>
>> One final use for protocols is to allow different types to be described
>> by the same generic type parameter. For example, if you wanted to put
>> different types into an array, you could give the objects a protocol and
>> then declare the array with the protocol. You then have an array of
>> equatables and anything that conforms to the equatable in that array can be
>> added.
>>
>> protocol JSONType { } extension String : JSONType { } extension Float : 
>> JSONType { } extension Bool : JSONType { } extension Array : JSONType { } 
>> extension Dictionary : JSONType { }
>> let b : Array<JSONType> = [10.1, 10.2, "foo"] let a : Array<JSONType> = 
>> [10.0, "bar", false, b]
>>
>>  Generics (28:36)
>>
>> Generics did not exist in Objective-C. THey are basically the statically
>> typed languages' answer to the flexibility of dynamically typed languages.
>> Generics are used to allow you to use the same code for different types.
>> The type parameter  allows you to do this generically.
>>
>> func swapItems<T>(inout this: T, inout that: T) {
>>  let tempThis = this
>>  this = that
>>  that = tempThis }
>>
>> With generics, you can also enforce more constraints, as in the following
>> example. The ": Equatable" allows you to constrain T to any type that
>> conforms to Equatable, or is valid with the double equals operator.
>>
>> func firstAndLastAreEqual<T : Equatable>
>>  (someArray: Array<T>) -> Bool {
>>  let first = someArray[0]
>>  let last = someArray[someArray.count - 1]
>>  return first == last }
>>
>> You can also use generics for either functions or type declarations. Type
>> information is available at runtime, which is helpful. The compiler can
>> optimize by creating specific versions for each type that's being used
>> (like C++ templates), but it can also fall back to the generic
>> implementation.
>> Extended Example (33:56)
>>
>> In the extended example, the goal was to create a function that was
>> typesafe and could handle every case that involved the following types:
>> Array, Dictionary, SquareMatrix, TreeNode. The function was to take a
>> collection of one of the above types, take an array, and append the items
>> in that collection to the array.
>>
>> A protocol was defined to specify that a type can give back all of the
>> elements inside of it. You have containers that can implement
>> "AllElements". On a generic level, you might need to know the type of the
>> elements inside the collection, and so a wildcard is called "ElementType".
>> And so, you specify the element type when you implement the function
>> itself.
>>
>> protocol AllElements {
>>   typealias ElementType
>>   // Return an array containing all the objects
>>   // in the collection
>>   func allElements() -> Array<ElementType> }
>>
>> Another thing you can use is the NilLiteral protocol, the point of which
>> is to take nil and turn it into something equivalent to nil in that type.
>> For an int, it would return 0, or maybe for a string, it would return "".
>> In the following example, you would want it to return something of type
>> self.
>>
>> protocol NilLiteralConvertible {
>>   class func convertFromNilLiteral() -> Self}
>>
>> Extensions then add methods, computed properties, and protocol
>> conformance to existing types. Array and SquareMatrix are both fairly
>> straightforward - you just return the arrays themselves. For the
>> Dictionary, you iterate through all the elements, create a buffer, and
>> return it with the elements inside. Finally, for the tree, you go through
>> the tree in a recursive traversal and again add the elements to a buffer.
>>
>> Put together, the final function appendToArray calls AllElements and
>> gives "a", which is an array with all the elements on the source. Then each
>> of those elements is just added to the array in "dest". This works because
>> the generic argument "T" has to implement AllElements, and U has been
>> constrained to the same type as T. The where clause is included in case you
>> want to do more than have this type implement one protocol. Before the
>> where, you declare type arguments, which can conform to either one or none
>> protocols. If you want T to conform to 2+ protocols, add a "where" clause
>> to constrain. You can then constrain any free type arguments you declared
>> earlier and any associated types associated with the type arguments via
>> protocols (e.g. T.SomeType).
>>
>> func appendToArray
>>   <T: AllElements, U where U == T.ElementType>
>>   (source: T, inout dest: Array<U>) {
>>
>>   let a = source.allElements()
>>   for element in a {
>>     dest.append(element)
>>   } }
>> var buffer = ["a", "b", "c"] appendToArray([1: "foo", 2: "bar"], &buffer)
>>
>>  Now you've created five methods for this one process. In actuality, you
>> would have your containers implement Sequence and use a for-in loop to go
>> through all the elements. This requires knowledge of Generators,
>> EnumerateGenerators, and other material.
>> Q&A (46:05)
>>
>> *Q: In the extension example, are we extending all arrays of anything?*
>> Austin: Yes, which is why this is a bad idea in practice. You can't
>> actually say that you only want arrays with JSON type objects to also
>> implement JSON array, which is needed to ensure that you have valid JSON.
>>
>> *Q: Is the type T built-in? Where does it come from?*
>> Austin: T is actually coming from the declaration of array. If you
>> command-click an array in XCode, the declaration of the array shows that it
>> declares a generic argument T that has some constraints.
>>
>> *Q: Is there any kind of trace for generics and the way it works? Is it
>> traceable to an existing language or is it brand-new?*
>> Austin: I don't know the answer, but I'm sure there are precedents.
>> Generics in Swift kind of de-emphasize object oriented programming because
>> they're built more around protocols than around class hierarchies. You
>> might get a closer procedent if you looked at Haskell.
>>
>> *Q: What is the exclamation point used for?*
>> Austin: The exclamation mark is for optionals. Everything in Swift is
>> non-nilable by default, so if you want to set something to nil, it must be
>> declared as an optional. The question mark after the type signifies this.
>> Then, the exclamation mark, or bang, takes the value out of the optional so
>> you can use it.
>>
>> *Q: Is there something like value template parameters in Swift? Or should
>> we just type in, type template?*
>> Austin: I don't think so, I don't think Swift generics are as powerful.
>>
>> *Q: Can you explain let? It seemed like it would sometimes check the case
>> and othertimes it would set it to the constant.*
>> Austin: A let pattern kind of matches everything, but also takes a value
>> and puts it in the constant for later use. When we use "as", it both checks
>> the type and also puts it in the constant.
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